What exactly is sll, or was that a spelling mistake.  Didn't quite
understand your post. S orry
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 09, 2009 6:01 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Saving Games in MOTA

he does that with sll threads anyway, tom, don't bother. i agree with you
totally on that one.
-----Mensagem original-----
De: "Matheus" <an...@bol.com.br>
Para: <gamers@audyssey.org>
Data: 9 de Dezembro de 2009 20:29
Assunto: Re: [Audyssey] Saving Games in MOTA

completelya gree here. if a user makes a suggestion that you don't like,
ignore it, or if you can find a way to implement it, go ahead. i've seen
lots of times you implementing every single suggestion that was said here,to
make one user happy. other peoples already have said that you're never going
to make everyone happy at the same time, so implement what you feel is right
for the game, it's the best choise. take philip, for example. his last
project, "Q9" received lots and lots of suggestions. some of then were
implemented, a lot of then not.
so, when someone requests to do x thing, think if you're going to like it.
if not, just don't do it. and i think that in one point, i have to agree
with will. i really like to download all the beta versions and play all of
then, to see what was changed. but the time that you take to answer all the
questions after each beta take a lot of time, if you prefer to finish the
game, and release a final version, it whould be faster and good too.
you decide :)
HTH.

-----Mensagem original-----
De: "Liam Erven" <liamer...@gmail.com>
Para: "'Gamers Discussion list'" <gamers@audyssey.org>
Data: Quarta, 9 de Dezembro de 2009 16:18
Assunto: Re: [Audyssey] Saving Games in MOTA

Normally I don't way in here.  Usually I sit back and watch.
But Thomas I have to disagree.  All these projects you took on of your own
choice.  No offense man, but I'm getting kind of tired of the poor pitiful
me excuse for things.  You took on projects that were supposedly close to
completion by the previous author.  I don't want to open another can of
worms, but I think most everyone knows that that wasn't true.  The problem
comes in when people are not patient.  I know it, you know it.  We're both
game developers.  However, stomping on the floor and acting like a 2 year
old is not going to help anyone at all.  Take a step back, and keep working.
But, if your not happy with the community then don't do it.  As far as I can
tell, noone is holding a gun to your head saying write these games or else.
You've made the decision to program games.  So please.  Stop singing poor
poor pitifil me.
Solution for your save game problem.  When the game opens. Check the files.
Keep a version tag inside the file.  If they don't match. Erase the files
and there ya go.  It's fairly straight forward to implament, and will give
people their save and load options they want.



-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 09, 2009 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it was
technically feasable. Like so many others you just assumed I didn't have my
own reasons for doing things the way I do them. Instead of asking nicely you
said it in a very negative and offensive way. Now, if you were working your
tail off to get a game done and you got a commont like "Sorry, but I'm not
replaying level 1 everytime I die on level 2. Good way to make me not play
the game anymore."
wouldn't you get a little upset at that person? What you said showed no
gratitude or appreciation for all the work I'm doing. Nor did what you say
take any thought or consideration for the fact maybe I have reasons other
than just marketing like the fact saved games don't carry over from version
to version forcing you, the end user, to remove any saved games and create
new ones? Did you think for a second how I would read that comment and how i
would feel about it? No, instead you copped an attitude which sounded to me
a lot like wining and complaining. I've got very little tolerence for
complaints these days.
As for setling down and relaxing well it is obvious you have never had to
put up with the same kind of crap I'm putting up with now trying to get this
game done. Look, if you want to know what kind of crap I have to put up with
from end user's you can have Mysteries of the Ancients and Raceway. You can
write them, and get e-mail after e-mail from the end users bombarding you
with complaints and suggestions. Some will be nice about it, and some people
won't be so nice. Instead of hanging out with your family and friends you
can spend hours working on this or that game trying to get it done. Then,
you might want to spend a couple hundred bucks or more out of your own
pocket for sounds and music. If you really want to know what that is like I
challenge you to write your own game, and let me know exactly how you feel
after you have gone through the things I've been through, and you gotten
your fair share of complaints exactly like yours thrown back at you.
I'm sorry to be so harsh, but some times enough is enough. One person can
only take so much before he/she cracks or just says this or that just isn't
worth the time and energy any more. That's where I'm coming from. I've
reached my limit of how much stuff I'm going to take off of people regarding
these games, and I'm just going to have to say "no" to various suggestions,
complaints, etc until it gets through I am determined to finish This game as
soon as I can with as little fuss as possible. I hope this makes sense.


HTH


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