if  you tried tehem before you lost your vision, and didn't try as a
blind person, then you don't even have our  perspective when you talk. I
am sure tom is using his experiences, but until you try something like
we do, how come we have to completely understand what you say?

mauricio


-----Mensagem original-----
De: "mike maslo" <mmaslo1...@swbell.net>
Para: "'Gamers Discussion list'" <gamers@audyssey.org>
Data: Segunda, 28 de Dezembro de 2009 00:35
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market.
For example, before I lost my sight I was hooked on Final Fantasy,
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that
even comes close to that yet, and for someone to say we've been there
and done that is just clueless about the topic at hand. To say such
games are boring when he/she hasn't even had a chance to try them isn't
very informed at all.

Cheers!


Bryan Peterson wrote:
> Especially since the genre hasn't even been properly explored in the
> audio games market. People think that because they can play online
> RPG's, which I must point out are for the most part designed by
> sighted people and won't necessarily include all the elements people
> like in their favorite style of RPG, that there's no point in
> exploring. But we have up until recently had yet to see a true audio
> RPG since the one BSC Games was working on had to be shelved due to
> disagreements with the developer they were working with. That
> development made me lose if not respect then at least much of my
> interest in BSC's titles. So I'm glad Jason's not only explored the
> genre more but given us something playable and I say more power to him
> and anyone else who might get bitten by the RPG bug. And if a few
> people don't like it they don't have to play them. Just as long as
> they leave the rest of us alone. What they don't seem to get is that
> there's plenty of room in the AG market for all genres to be explored
> equally, although I do agree with Dark that Space Invaders clones have
> definitely gotten stale since there's really not a whole lot you can
> do to spice those up. That can't be said for a lot of the other game
> genres. So no, I don't believe we should scrap one and focus only on
> one other.


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