The comments above the functions do a good job to explain what happens.
I think your problem is with understanding how things need to function
and what language to use, not complexity as such, because there are
functions, with nice english above them that does simple things.
On 3/25/2010 5:43 PM, dark wrote:
There are a couple of games on the bgt toolkit page at blastbay
studios, but personally I'd rather like some basic example code
sections which do symple things such as toss a coin or start with a
total, add together some other numbers and see if they total higher
than the original.
As I said, right now it feels like the examples are translations of
words in a foreign language, and the games are like hole books, and i
wouldn't mind seeing a sentense, paragraph or two.
Beware the grue!
Dark.
----- Original Message ----- From: "william lomas"
<lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 2:37 PM
Subject: Re: [Audyssey] BGT Preorders?
where can we get already produced games, as many examples as we can
get to help us would be ideal
On 25 Mar 2010, at 11:21, shaun everiss wrote:
hmmm myself no but sounds like others may.
one thing phil can there be a free interpreter for .bgt scripts and
such?
also on that subject I heard a review of a game from pkb games so I
guess some others have been playing with this in private beta, today
when they were released that is bgt beta, well there are games
already for it the catch is you need to be part of pkb but they are
interesting.
I will probably do a podcast tomorrow of all the bgt stuff I have
which should be at technology.jaredrimer.net
however I'll put that public to the list if you want.
At 10:21 p.m. 25/03/2010, you wrote:
Hi gang,
With the positive reception that BGT has had, I am considering
taking preorders for the tool. How do you all feel about this,
would you be interested in preordering if the option was available?
Kind regards,
Philip Bennefall
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