Below is a idea for a game that I am currently thinking about writing. There are several questions I have for the list and I would appreciate your guidance. First of all, I was thinking of using the BGT to write the game. I would like to make this game for both sighted and blind users to play so, I was thinking of including graphics that a friend of mine would put together. First the game scenario: Wall Street (currently the game name, but will most likely need to be changed do to this name being used in the "real world")
Intro You are progeny of a wall street tycoon. Your father was not only successful in manipulating the market but a genius in economics. He, however, has become annoyed with living at home and mooching off his golden egg. You have been kicked out of the house and decided to try your own hand at the stock exchange. It turns out, all your friends have been kicked out of their homes as well, and now you all are racing to build up the sweetest nest egg. It is a man eat man world out there. Game Objective The players represent young adults of different backgrounds trying to see who can save up the most money for retirement. To achieve it, they have to accumulate knowledge and money. Game setup The 6 characters are random. Each player receives 2 trust funds which stay in their investment portfolio. Additionally each player receives a starting amount of money which is weighted according to his starting strengths. Each player can start using their knowledge from the start of the game. There is not only a token to keep track of everyone's score but a token to keep track of the level of each player's strengths. Players may buy additional levels during the game. There are also various acquisitions available for purchase. Of each type of acquisition, there are half as many as there are players (rounded up). As the game progresses, the acquisitions become more valuable. Game sequence The game is played in turns called years. The turn order for the first year is random. Each year consists of 3 phases. In the first phase, players will collect income. Then each player will reinvest their money in over the course of the year. Players' points are adjusted according to their investments on the board instantaneously, however, turn order for the next year is not decided until phase 3. During phase 3, the computer determines whether ending criteria are met, if the next year will be a recession, and turn order based on points. Phase 1: At the start of each year, the acquisition slots are filled so that there are as many acquisitions as there are players. Each player earns income. This will include a $2,000 allowance from your father each year as well as money from assets. Some acquisitions also contribute to player's income. The following is a list of assets and the money that they generate. Trust Funds: The first trust fund generates $3,000. The second generates $5000. Each additional trust generates $10,000. Thus, the starting income for every player is $10,000 Government Bonds: On average, bonds make $20,000 a year. Mutual Funds: On average, mutual funds make $50,000 a year. Stocks: On average, stocks make $100,000 a year. Speculation Funds: On average, speculated funds make $200,000 a year. Also in phase 1, debts are settled. Players must use their income to pay their debt, until either their debt is paid off, or they have no more income this year. Phase 2: During phase 2, each players get to make decisions on how to spend their money according to the turn order. No player is allowed to spend more money while they are currently in debt. So the first player will spend his money as he desires. When he is done, the second player may go, and then so on. Choices of actions for this phase are; buying assets, taking seminars, placing acquisitions up for bid, investing in their 401K, and taking other players to court. Buying assets At the beginning of the game, players are only able to buy trust funds and government bonds. After purchasing certain acquisitions, players are then able to buy the more risky assets. To buy speculated funds, one must advance in the knowledge of speculation. There is a limit to how many assets you are able to keep track of. At the beginning of the game, you are only able to follow 5 assets, but as the game progresses, you will increase in knowledge and acquisitions which will allow you to own more assets. If at any point in the game, a player owns more assets then he can keep track of, the number in excess is the number of assets he will not earn income from starting from the highest yielding. At any point in the game, players may sell assets for half their cost to the player. Taking seminars Every player starts off at level 1 in knowledge of the field their father specializes in. Players may buy entrance to seminars to increase their knowledge. Also players may buy the ability to take seminars in other fields of knowledge. The first time, the extra field of knowledge costs $20,000 plus the cost of the seminar. The next field will be $25,000 plus, the next will be $30,000 plus, and so on. Players are only able to take one seminar a year. Players cannot go to the same seminar twice. Placing acquisitions up for bid Players may start auctioning acquisitions that are currently available. Their minimum bid is listed on each card. The active player chooses one acquisition at a time to begin auctioning. He must bid at least the minimum bid. Bidding then proceeds down the turn order. Once a player passes, they cannot re-enter the bidding process. When bidding discounts and taxes are not considered into the bidding price. The player who makes the highest bid, wins the acquisition, and pays his bid. Discounts and taxes are added into the final bidded price. If a player bids more than he has, he then goes into debt. If an acquisition has a direct impact on the game, effects take place immediately. The characters of the 401K are always up for bid during this phase. Their minimum bid is $800,000. I would appreciate comments and ideas to make a stable and productive / fun game. Also, if you know of a game that is like this, please let me know. I do not want to cause copy right issues. Taxes Taxes are added into the cost of acquisitions. The tax brackets are as follows: For players who made more than $30,000 -> 5% + (the player's score divided by the averaged score of all the players multiplied by 2) For players who made more than $45,000 -> 10% + (the player's score divided by the averaged score of all the players multiplied by 2) For players who made more than $75,000 -> 15% + (the player's score divided by the averaged score of all the players multiplied by 4) For players who made more than $120,000 -> 20% + (the player's score divided by the averaged score of all the players multiplied by 4) For players who made more than $180,000 -> 25% + (the player's score divided by the averaged score of all the players multiplied by 6) For players who made more than $300,000 -> 30% + (the player's score divided by the averaged score of all the players multiplied by 6) To figure out taxes, multiply this percentage by the cost of the acquisition. Taking players to court During this phase, players may take a single player per year higher up in the turn order to court. The plaintiff will roll two dice, and the defendant will roll one dice. If one of the plaintiff's dice is higher than the defendant's dice, the plaintiff will win half of the defendant's current saved income. If the defendant ties or wins the dice roll, no money is exchanged. The plaintiff always has to pay court fees whether he wins or loses the court case which is one tenth of the contested amount. Phase 4: If all the characters of the 401K have been bought, the game is now over. The player with the most points win. If the game is not over, turn order is determined by the number of points each player has. The turn order proceeds from the highest amount of points to the least. All players with current income saved will make %10 interest on their saved money. All players with outstanding debts will have %10 interest on their debts. There is a 1 in 4 chance that the next year will have a recession. During a recession, all players will lose an asset of their choice. Trusts and Bonds income will not be affected. Mutual funds make 1/2 as much. Stocks will generate no income. Each speculated fund will lose $50,000. Fields of Knowledge Knowledge of Bears and Bulls Knowledge of Accounting Knowledge of Speculation Knowledge of Charisma Knowledge of Negotiation Knowledge of Fiscal Responsibility __________ Information from ESET Smart Security, version of virus signature database 5005 (20100406) __________ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. 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