Below is a idea for a game that I am currently thinking about writing.
There are several questions I have for the list and I would appreciate your
guidance.  First of all, I was thinking of using the BGT to write the game.
I would like to make this game for both sighted and blind users to play so,
I was thinking of including graphics that  a friend of mine would put
together.  First the game scenario:
Wall Street (currently the game name, but will most likely need to be
changed do to this name being used in the "real world")

     You are progeny of a wall street tycoon.  Your father was not only
successful in manipulating the market but a genius in economics.  He,
however, has become annoyed with living at home and mooching off his golden
egg.  You have been kicked out of the house and decided to try your own hand
at the stock exchange.  It turns out, all your friends have been kicked out
of their homes as well, and now you all are racing to build up the sweetest
nest egg.  It is a man eat man world out there.

Game Objective

The players represent young adults of different backgrounds trying to see
who can save up the most money for retirement. To achieve it, they have to
accumulate knowledge and money.

Game setup
The 6 characters are random. Each player receives 2 trust funds which stay
in their investment portfolio.  Additionally each player receives a starting
amount of money which is weighted according to his starting strengths.  Each
player can start using their knowledge from the start of the game.  There is
not only a token to keep track of everyone's score but a token to keep track
of the level of each player's strengths.  Players may buy additional levels
during the game.  There are also various acquisitions available for
purchase.  Of each type of acquisition, there are half as many as there are
players (rounded up).  As the game progresses, the acquisitions become more

Game sequence
The game is played in turns called years. The turn order for the first year
is random.  Each year consists of 3 phases. In the first phase, players will
collect income. Then each player will reinvest their money in over the
course of the year. Players' points are adjusted according to their
investments on the board instantaneously, however, turn order for the next
year is not decided until phase 3.  During phase 3, the computer determines
whether ending criteria are met, if the next year will be a recession, and
turn order based on points.

Phase 1: 
At the start of each year, the acquisition slots are filled so that there
are as many acquisitions as there are players. Each player earns income.
This will include a $2,000 allowance from your father each year as well as
money from assets.  Some acquisitions also contribute to player's income.
The following is a list of assets and the money that they generate.

Trust Funds:  The first trust fund generates $3,000.  The second generates
$5000.  Each additional trust generates $10,000.  Thus, the starting income
for every player is $10,000

Government Bonds:  On average, bonds make $20,000 a year.

Mutual Funds:  On average, mutual funds make $50,000 a year.
Stocks:  On average, stocks make $100,000 a year.
Speculation Funds:  On average, speculated funds make $200,000 a year.
Also in phase 1, debts are settled.  Players must use their income to pay
their debt, until either their debt is paid off, or they have no more income
this year.  

Phase 2: 
During phase 2, each players get to make decisions on how to spend their
money according to the turn order.  No player is allowed to spend more money
while they are currently in debt.  So the first player will spend his money
as he desires. When he is done, the second player may go, and then so on.
Choices of actions for this phase are; buying assets, taking seminars,
placing acquisitions up for bid, investing in their 401K, and taking other
players to court.
Buying assets

At the beginning of the game, players are only able to buy trust funds and
government bonds.  After purchasing certain acquisitions, players are then
able to buy the more risky assets.  To buy speculated funds, one must
advance in the knowledge of speculation.  There is a limit to how many
assets you are able to keep track of.  At the beginning of the game, you are
only able to follow 5 assets, but as the game progresses, you will increase
in knowledge and acquisitions which will allow you to own more assets.  If
at any point in the game, a player owns more assets then he can keep track
of, the number in excess is the number of assets he will not earn income
from starting from the highest yielding.  At any point in the game, players
may sell assets for half their cost to the player.

Taking seminars

Every player starts off at level 1 in knowledge of the field their father
specializes in.  Players may buy entrance to seminars to increase their
knowledge.  Also players may buy the ability to take seminars in other
fields of knowledge.  The first time, the extra field of knowledge costs
$20,000 plus the cost of the seminar.  The next field will be $25,000 plus,
the next will be $30,000 plus, and so on.  Players are only able to take one
seminar a year.  Players cannot go to the same seminar twice.

Placing acquisitions up for bid

Players may start auctioning acquisitions that are currently available.
Their minimum bid is listed on each card.  The active player chooses one
acquisition at a time to begin auctioning.  He must bid at least the minimum
bid.  Bidding then proceeds down the turn order.  Once a player passes, they
cannot re-enter the bidding process.  When bidding discounts and taxes are
not considered into the bidding price.  The player who makes the highest
bid, wins the acquisition, and pays his bid.  Discounts and taxes are added
into the final bidded price.  If a player bids more than he has, he then
goes into debt.  If an acquisition has a direct impact on the game, effects
take place immediately.  The characters of the 401K are always up for bid
during this phase.  Their minimum bid is $800,000.
I would appreciate comments and ideas to make a stable and productive / fun
game.  Also, if you know of a game that is like this, please let me know.  I
do not want to cause copy right issues.


Taxes are added into the cost of acquisitions.  The tax brackets are as
For players who made more than $30,000 -> 5% + (the player's score divided
by the averaged score of all the players multiplied by 2)
For players who made more than $45,000 -> 10% + (the player's score divided
by the averaged score of all the players multiplied by 2)
For players who made more than $75,000 -> 15% + (the player's score divided
by the averaged score of all the players multiplied by 4)
For players who made more than $120,000 -> 20% + (the player's score divided
by the averaged score of all the players multiplied by 4)
For players who made more than $180,000 -> 25% + (the player's score divided
by the averaged score of all the players multiplied by 6)
For players who made more than $300,000 -> 30% + (the player's score divided
by the averaged score of all the players multiplied by 6)
To figure out taxes, multiply this percentage by the cost of the

Taking players to court
During this phase, players may take a single player per year higher up in
the turn order to court. The plaintiff will roll two dice, and the defendant
will roll one dice.  If one of the plaintiff's dice is higher than the
defendant's dice, the plaintiff will win half of the defendant's current
saved income.  If the defendant ties or wins the dice roll, no money is
exchanged.  The plaintiff always has to pay court fees whether he wins or
loses the court case which is one tenth of the contested amount. 

Phase 4: 

If all the characters of the 401K have been bought, the game is now over.
The player with the most points win.  If the game is not over, turn order is
determined by the number of points each player has.  The turn order proceeds
from the highest amount of points to the least.  All players with current
income saved will make %10 interest on their saved money.  All players with
outstanding debts will have %10 interest on their debts.  There is a 1 in 4
chance that the next year will have a recession.  During a recession, all
players will lose an asset of their choice.  Trusts and Bonds income will
not be affected.  Mutual funds make 1/2 as much.  Stocks will generate no
income. Each speculated fund will lose $50,000.

Fields of Knowledge
Knowledge of Bears and Bulls
Knowledge of Accounting

Knowledge of Speculation
Knowledge of Charisma
Knowledge of Negotiation
Knowledge of Fiscal Responsibility

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