Hi, And, I don't know how hard this would be but you can make scripts with built in functions then use include statements, and there are your functions! I don't really know if that's what you're after here (Itteration has always been my weak point programming wise, just above arrays), but otherwise, that's a very workable solution. Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086 Sent: Monday, April 12, 2010 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.2 released! Hi. Thanks. Actually, I don't know anything about the pricing. I don't know where that all came from, as I didn't read any numbers on here from Blastbay, just other people suddenly started talking about 800 dollars. Guess I missed it somehow. So are there going to be more than two different versions or are we really not sure what the pricing will be at this point. ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Monday, April 12, 2010 10:45 PM Subject: Re: [Audyssey] BGT Beta Version 0.2 released! > Hi, > Remember there is always the light version for something like $65? > Best Regards, > Hayden > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of valiant8086 > Sent: Monday, April 12, 2010 9:30 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT Beta Version 0.2 released! > > Hi. > I haven't downloaded and messed with this any, but it looks like I might > possibly be able to begin using this now. It's just going to be really > tough > > writing all this in one document. Going to get confusing. The issue is > attempting to figure out how to process speech files while trying to run > other code without skipping a beat clock wise. Darn, multithreading or co > processing or what ever that term is would really shine in this situation. > > I probably will have to write the voiceover script and then figure out how > to make it so that it can be pasted into the main loop of a program > instead > of using it's own loop. Worse case senario is I write it, then if I fail > to > figure that out, ask for help from you or someone else who might know on > including it in a main loop. > > Now that you've impliminted length and position properties, asuming when I > go trying to use them they turn out to be fast and reliable enough I > should > be able to make a ridiculously pause free sounding voiceover script. I > imagine if I ever get it done I could submit it for other bgt users and > just > > ask that my name gets put in somewhere for my efforts on it. > > Starting to get a bit pumped up. I think some day I'm going to be able to > produce stuff using BGT. > > Regarding licensing, have you thought about some sort of shaired revenue > type setup? This concept would be if I write a game and I sell say 11 > coppies of it, for 25 dollars each, there's a contract/agreement that goes > with the particular license I elected for that says you get say 10 15 20 > 25 > what ever percent of my profit. Let's say it's 20 percent for now, 11 > coppies times 25 dollars would be 275 dollars total. 20 percent of 275 is > 55 > > dollars? So you'd get 55 and I'd get 190 some. Hopefully I'd sell a lot > more > > than 11 coppies. Just wondered about that, could help in situations where > people don't want to pay 800 dollars to get it. > > Me personally I don't know anything about whether 800 is too high or too > low, understanding it's a one time thing. I suppose a person could use the > free version to write the game without compiler support, and if they know > it's going to doo well somehow they can buy the license. Not sure how > that's > > going to work. With thaqt 800 dollar senario, if I wrote a game and tried > to > > sell it for 25 dollars, I would have to sell 32 coppies of it just to > brake > even on the first game. After that it'd be all up hill I suppose, except > maybe paying for sound libraries and that sort of thing. > > > ----- Original Message ----- > From: "Philip Bennefall" <phi...@blastbay.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, April 10, 2010 8:49 PM > Subject: [Audyssey] BGT Beta Version 0.2 released! > > >> Hi all, >> >> After roughly a month of intensive work, I am very pleased to announce >> the > >> availability of BGT beta version 0.2. The new changes are as follows: >> >> * Updated the script interpreter to the latest version which fixes some >> more bugs found by users. >> * File reading and writing support has been added, both for binary and >> text files. >> * Properties to get the current position and total length of a sound have >> been added to the sound object, along with a method to set the position >> as > >> well. >> * Partial support for Microsoft Sapi 5.1 text to speech has been added. >> * A fully featured waveform tone generator has been added which allows >> the > >> creation of musical compositions using sine, sawtooth and square waves. >> * Fixed a few minor errors in the tutorial. >> * The error edit control now uses word wrap rather than a scroll bar. >> * Switched from the MinGw C++ compiler to Visual Studio 2008, which >> brings > >> us up to date with all the latest Microsoft features, and which also >> produces an executable that is roughly 400 kb smaller and runs >> considerably faster. >> * Fixed a few object methods where I had forgotten to set the global >> error > >> flag based on the results. >> >> The beta can be found in the same location as version 0.1, which is to >> say: >> http://www.blastbay.com/bgt_beta_setup.exe. >> >> Enjoy, and let me know how it goes! >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.