Like a lot of *.com companies most of the accessible game developers I
know of work out of their homes. They either rent or own their own
web server, and they don't have an actual office etc.
In terms of programming languages there are several programming
languages being used to create accessible games. As for myself
Mysteries of the Ancients is being written in C++. My first game,
Final Conflict, was written in C# .Net. SoundRTS is written in Python
2.4, Jim Kitchens games are written in Visual Basic 6, and Blind
Adrenaline's Rail Racer is written in VB .Net. So my point is pretty
much each developer uses whatever he or she likes. There is no set
As far as creating demos goes there are lots of ways of going about
it. Usually the developer in question writes his/her own security
tool that unlocks the game and turns it into a licensed product. Again
there is no standard way how to do this. It is up to the developer how
much content gets shown in a demo, how they create the licensing keys,
On 6/6/10, Castanedagarcia_Alfredo <casta...@hsd.k12.or.us> wrote:
> So, I am becoming quie interested in sites like this one. X-sight
> interactive, RSGames, BPCprograms, are those real companies with facilities,
> or is it a virtual company that is on a server.
> What kind of programming lanugage do you use for some games. I remember that
> one of the members askied how you made it possible to have a demo, and how
> you had to buy the software so you could pllay everything. I had hat same
> question, but never asked it. But someone else asked it, and I already know.
> Also, draconis Entertainment is taking a long time for them to reply to my
> message. I do not want to buy something, and not register it. So, I wish I
> could get some word, I already sent them one E-mail message.
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