Hi,
Please, don't put "[Odyssey]" in your messages. It's not necessary.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Thursday, June 10, 2010 4:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible
game companies with offices)

Is this game related?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Eleanor
Sent: Thursday, June 10, 2010 3:30 PM
To: gamers@audyssey.org
Subject: [Audyssey] disability definition - was (accessible game companies
with offices)

The United States government in the census data I used for the white 
paper defines a person with one or more disabilities as a "person who 
REPORTS they have one or more disability".  I'm sure there are 
definitions when you are trying to get into an assistance program, but 
they are perfectly happy to use self reporting for the census information.

I think anyone who requires some accommodation to complete normal tasks 
have some degree of disability.  This means people with injuries have a 
"temporary" disability until they can resume normal activities.  It is 
my contention that most games can have some accommodations built into 
them to allow more people to access them.  Not all games can be made 
blind accessible.  For example, one of our games - Word Jungle - is a 
hidden word puzzle.  It consists of a large grid that contains words in 
three directions and randomized letters between.  The object is to find 
all the hidden words.  That is not rated blind accessible since it would 
change the game too much to do so.  But - with reasonable adaptations, 
adequate sound augmentation to the graphics, variable speed settings, 
controls that can be read by screen readers etc, many games could be 
made blind accessible if there was an interest to do so.

Vision deteriorates as people get older.  Macular degeneration is a 
disease of old age.  Many people will no longer be able to play 
non-accessible games as they used to.  This might help developers 
realize there is a market - which incidentally can also mean 
accessibility for younger VI and blind gamers.

The main thing is to build the ability to change as many parameters as 
possible into games and other software to let people adjust it so they 
can use it.  There are some that say that "dumbs down" a game.  I don't 
see that at all.  If someone can successfully play the game at half 
speed, what is the problem with having a setting that allows that?

Anyhow - off my soapbox!  Thanks Dark and Thomas for some interesting 
observations.

Eleanor Robinson
7-128 Software




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