Hi there,

Well, I am excited on that project as well. I will be buying myself a mac, 
probably next year. I would love to play, and program games on there, and make 
them publicly available. So, I am really looking forward to it.

Kevin



----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Date: Sun, 18 Jul 2010 15:56:49 -0400
Subject: Re: [Audyssey] Open G3D Project

> Hi Ryan,
> Yeah, That’s pretty much why I was thinking of using C# .Net with the
> Mono Framework rather than port the C++ version of the engine to Mac
> OS, Linux, etc. Mono seems to be fairly stable, and I’ve used it
> myself a number of times for cross-platform projects between windows
> and Linux. It is not perfect, but is probably the easiest solution in
> terms of developing cross-platform applications without a lot of
> overhead.
> Plus I know that C# .Net is a fairly straight forward and simple
> programming language to use. It borrows some concepts as well as the
> C-Style syntax from C++, but without all the extra overhead,
> complications, and headaches to go with C++. I know the moment I began
> converting Genesis from C# to C++ it took quite a long time to do the
> code conversions just because of all the extra little steps involved
> in getting something done.
> For example, in the .Net Engine I had a simple Speech class that
> wrapped the SAPI 5 library Speechlib.dll. That was pretty easy to do
> because the String  class automatically can convert ascii strings into
> Unicode on the fly so no conversions had to be done on my part. Of
> course, with C++ nothing is quite that simple.
> In my C++ speech class I basically had to create a Speak() function
> that wraps the SAPI library and converts a standard C-style ascii
> string into Unicode before passing it to the SAPI speak function. I
> can’t remember but it was a good 10 to 12 lines of code to take a
> standard character string, get the length, create an Unicode string
> variable of equal length, convert the string from multibite to wide
> char, pass the converted string to the Unicode string variable, and
> then finally give it to SAPI to speak. In my opinion that’s just a bit
> ridiculous and a lot of unnecessary work just to give one of
> Microsoft’s com based libraries a simple string of text. However, that
> is the way it is since Windows XP on up are all heavily Unicode based
> so we are stuck with doing those kinds of lengthy code conversions
> from ascii to Unicode in C++. Fortunately, .Net languages using Mono
> or the .Net Framework don’t have to mess with that hassle.
> As far as Python goes I just don’t know. I am sort of bias towards the
> language primarily because I like C-style languages like C++, C#, and
> Java as I like the C-style syntax. I’ve never gotten use to Python’s
> loose free style format where you just use spacing to keep track of
> blocks and statements. I always get lost without some kind of comment
> to tell me where a block of code ends and where a new one begins. It
> is just things like that which irritate me when working with Python so
> that’s not really my first choice that’s for sure.
> However, as for network programming I agree that UDP would be my first
> choice. To my knowledge SDL supports UDP so that’s not a big deal. I
> imagine we can look at that aspect of the engine when and if we get
> that far with it.
> I’m glad you are excited about this project as I was beginning to
> think that people weren’t that interested in it. I know that the Linux
> and Mac user base is way smaller than the Windows user base, but I
> thought those users would be happy to hear about an engine being aimed
> at those platforms. So far response has been pretty much limited to a
> couple of Mac users and a couple of programmers like yourself.
> Everyone else appears not to care to much about it. It is a bit
> discurraging not to have much feedback on this project.
> 
> 
> Cheers!
> 
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