Yes, you can pass a floating point number to sfml-audio. I'll try it
and see if it makes a difference here.
On 10/6/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> In searching for panning sound with sfml-audio
> I found this comment,
> The default values suck anyway... except if you're using 1 audio-unit per 30
> "real life" meters.
> So it would make sense in panning that plus 1 is 30 meters to the right
> and - 1 is 30 meters to the left.
> Can you use a decimal number so that 0.1 is 3 meters to the right?
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