Hi Yohandy,
On the contrary...it is actually possible to dodge attacks; it's just very
difficult.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

lol they don't even get over them, they just sorta walk through it which is 
definitely not realistic. monsters falling into pits would definitely add 
some strategy as the player could try jumping over it back and forth when 
there are many monsters     in the area to try and get them to fall in. This

would be great for the insane difficulty for example. as it currently stands

no one can beat it, and there's no point in having a difficulty so hard it's

unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would

be on of a few ways I can think of that could make beating the hardest level

possible. another idea would be for monsters to take less health from the 
player on hardest, or have them  walk slower so as not to swamp the player 
from all sides in 30 seconds.







----- Original Message ----- 
From: "Ryan Conroy" <staindadd...@juno.com>
To: <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


>I completely agree about monsters being able to fall into pits. It's not 
>realistic how they can just get over them all the time.
>
>
>
> ---------- Original Message ----------
> From: "Michael Feir" <michael.f...@gmail.com>
> To: "Philip Bennefall" <phi...@blastbay.com>, "Gamers Discussion list" 
> <gamers@audyssey.org>
> Subject: Re: [Audyssey] Q9 upcoming patch
> Date: Sat, 16 Oct 2010 17:25:06 -0400
>
> I can think of a few possible additions. The most basic might be having 
> some
> diamonds floating in the air to jump and grab for extra points. That might
> also work for things like food which could be eaten for strength. Perhaps
> monsters could destroy the food if they walk over it before the player 
> grabs
> it. Also, there should be a way of getting a monster to fall into pits. 
> For
> example, if you could hit a monster while standing on the second muddy 
> step
> or right at the very edge of the pit before leaping across to safety. The
> monster, being enraged by the hit, would misjudge his leap over the pit 
> and
> fall in. It should be a risky thing to try and do.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>
>
> ----- Original Message ----- 
> From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 16, 2010 5:06 PM
> Subject: [Audyssey] Q9 upcoming patch
>
>
>> Hi all,
>>
>> I am making a little Q9 patch, version 1.2. I was wondering if there are
>> any small changes that you would like to see? The change log currently
>> looks like this:
>>
>> Version 1.2:
>> Added: It is now possible to get the secret weapon from within the actual
>> game, rather than as a cheat code only.
>> Changed: Fortune fields now have a higher chance of giving rather than
>> taking away strength.
>> Changed: In the regular playing mode, extra strength as well as extra
>> rocks and shields are now more common bonus items.
>> Fixed: Fortune fields will no longer appear in the middle of pits.
>> Fixed: The bonus level will no longer be triggered when starting a new
>> game, if the previous game had been canceled during a bonus level.
>> Fixed: Fortune fields can no longer make bats mysteriously vanish, they
>> now fail to affect the bats at all as they can fly above them.
>>
>> Not very impressive as you can see, which is why I'm putting out the
>> question. Thoughts, anyone?
>>
>> Kind regards,
>>
>> Philip Bennefall
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