I'd personally actually like more in game bosses because, ---- well, bosses are cool! however I'm not sure if this would be too much of a change to the game and might be something that needs to wait for q9 ii, ---- or should that be Q10? ;D.

Beware the Grue!

Dark.
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. have him shoot fireballs at the player or something. come on bosses are supposed to be all tough and powerful. this one just sorta walks around destroying items lol.

----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com> To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old "I'll be back" stuff, as at the moment he seems to die too quickly. Would you consider letting players play the bonus level in the Death world, or having a secret bonus area people have to find instead? Just a few of my thoughts. From Lori. ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch


Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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