Hi,

Nope it won't at all, since it is only one picture, which is like for us a 
background sound. And if a background sound helps you identify that the 
next room you will fall down a pit, then I would be scared.

Kevin
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Date: Sun, 17 Oct 2010 14:59:06 -0500
Subject: Re: [Audyssey] MOTA Good News/Bad News

> Would this give a partially sighted player, or a sighted one for that 
> matter, any advantage over a totally blind player?
> 
> ---
> Shepherds are the best beasts!
> ----- Original Message ----- 
> From: "Thomas Ward" <[email protected]>
> To: <[email protected]>; "Gamers Discussion list" 
<[email protected]>
> Sent: Sunday, October 17, 2010 2:32 PM
> Subject: Re: [Audyssey] MOTA Good News/Bad News
> 
> 
> > Hi,
> > Lol! Actually, I've been thinking of loading a jpg  file of a temple
> > or tomb to make the main window a little more apealing. Yeah, It
> > wouldn't do us any good, but for sighties that come over and want to
> > see what you are doing will have something more interesting to see
> > than an empty black window. Either that or scroll text on the screen
> > using the graphics engine that mirrors the speech output.
> >
> > Smile.
> >
> >
> > On 10/17/10, Kevin Weispfennig <[email protected]> wrote:
> >> Hi,
> >>
> >> But that would look a little odd to me. A powerful, awesome game, in a
> >> boring Commandline window? With probably status reports floating the
> >> way... Oh wait, you could turn them off. Never mind. I like the window 
as
> >> it is. Nice black background...
> >>
> >> Kevin
> >
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> 
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