Hi Charles,
It could be that Angela Carter, is smart enough to step over the door sill when walking. The door sills are probably guarded with protective magic. The tomb builders might have sprinkled a few grains of salt along each door sill to keep the creatures from crossing over.

----- Original Message ----- From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 23, 2010 6:32 PM
Subject: Re: [Audyssey] MOTA suggestion


It's not a bug.

---
Shepherds are the best beasts!
----- Original Message ----- From: "Bryan Peterson" <[email protected]> To: <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion


I don't think that's a bug either though.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Kevin Weispfennig" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion


Hi,

No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.

Kevin

----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion

That would be my thought as well, especially since overall you've had
this
on your back for more than four years now.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion


> Hi,
> Right. It is not a bug. I never added the ability to close doors,
> because it never occurred to me anyone would want or need a feature
> like this in a side-scroller. Most side-scrollers I've played,
> mainstream ones that is, don't have you closing doors so I didn't do
> it either. Now, though, I've spent so much time on writing and
> rewriting the engine etc I need to get a move on with the game > itself.
> I'd still like to have it completed or near complete by Christmas
> time, and we've got a lot of work to go before that happens.
>
> On 10/23/10, Bryan Peterson <[email protected]> wrote:
>> I don't think it's a bug.
>> We are the Knights who saaaaay...Ni!
>
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