Hey Shaun, That Star Wars audio production was pretty cool. I don't think they've quite nailed the importance of having decisions that really cause the player to deliberate over the choices, since most of them were either straightforward or you had no way of knowing what the outcomes were going to be, but the production was tight and chock full of Star Wars goodness.
I'm reminded, though, of something Thomas said a few days back: about audio games not being able to detail anything visual. The same could be said about these. Any real sense of setting had to be incorporated into the dialogue and that made for some stilted conversation in places. That said, it's a great idea. Thanks for the link and the tip off. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.