Definitely. If it weren't for the display driver issue I probably
could have made SFML work, but it isn't the one and only
cross-platform solution. Sooner or later I'll hit upon something that
works. Given SDL's long history with game developers I think this
time, cross my fingers, this might turn out to be the right solution
for the job. Yeah, it lacks a few things like force feedback support
and things like that, but over all it might produce a stable and
reliable cross-platform engine which is the goal. I'm happpy with it
On 12/15/10, Jacob Kruger <jac...@mailzone.co.za> wrote:
> All sounds good as far as I'm concerned, and, agree that it's more important
> to make sure you're satisfied with the output than to rush towards producing
> Stay well
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
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