Hi Phillip,
I don't recall if I've asked this but do you have any  intentions of making
an IDE for BGT?

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, December 22, 2010 11:25 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

I'll say. Have already started converting super egg hunt over to BGT, and I
have to sayt he whole process is much faster due to the fact that I haven't
had to write functions for things. They are all provided.


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that takes
some of the drudge work out of developing games, but there is still plenty
of programming that needs done. A Basic game engine contains a high level
wrapper for things like input, sound, music, vidio, speech, etc and then
offers it to the developer via a scripting language like Lua or can be
included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game
engine, and takes the drudge work out of handling DirectInput, DirectSound,
Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those
components into a common interface and has provided a scripting language,
Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game with BGT
it saves you weeks, perhaps months, of time creating an input, sound, and
speech core. With BGT it is already there and ready to go meaning you can
start directly on the game without all the truly drudge work of creating an
engine in the first place. This is exactly how commercial game engines work
too.

Smile.


On 12/22/10, Tom Randall <kf6...@comcast.net> wrote:
> Hi everyone,
>
> The closest thing you can get to no programming is to use an all out 
> game creation engine such as the GMA engine, Justin Daubenmire and I 
> looked at this a few years back to see if it would meet our needs.  
> Even with something like this though that basically does a lot of the 
> work for you if you want to do anything much you still have to do 
> quite a bit of scripting after you create the basic game levels and 
> put all the objects where you want them to be at least from my limited 
> understanding of how the thing works.  If you are really wanting to 
> make games, as has been said on here many times the best thing is to 
> start learning whatever scripting language or programming language you 
> decide to, for getting up and going with as minimal an amount of work 
> and study as possible I'd say the bgt engine is probably your best 
> bet.  Just start with some real simple projects at first so you don't 
> get frustrated and give up, don't sit down and try to write your own World
of Warcraft on your first try.
>
> I am sure that all this is true for mainstream developers as well I 
> know for a fact that they've got tools that do a lot of the drudge 
> work for you, the basic creating of game levels, putting characters 
> and objects where you want them, I am sure they don't hack this stuff 
> out by hand the way we have to, but I guarantee let's say with a game 
> like super streetfighter iv there is some serious programming or 
> scripting that somebody has to do to make that game happen.
>
> Best of luck to you, I've considered getting into bgt myself but 
> simply don't have the time/energy to put into it right now.
>
> Tom
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Thomas Ward
> Sent: Tuesday, December 21, 2010 10:34 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bgt registration
>
>
> Hi Josh,
>
> Well, you are out of luck there. There is really no way to effectively 
> create games without using some type of programming language on some
level.
> In this case with BGT games are scripted which gives you the 
> flexability of a programming language while at the same time 
> effectively reducing the skill needed to get things like audio, input,
speech, etc up and running quickly.
> If you think you can create games totally without any programming 
> involved then you are sadly mistaken.
>
> Cheers!
>
>
> On 12/20/10, Josh Kennedy <jkenn...@gmail.com> wrote:
>> Hi
>>
>> Well seeing as how I baught the lite version which makes lets me make 
>> free games that won't be an issue. I just hope that there is a way 
>> for me to make games, at least at first, without learning the 
>> scripting language head on.
>>
>> Josh
>>
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