Hi all,

Well, I originally wanted to make this game in BGT, but decided that another 
way I can do it would be to make it a text adventure. I'm pretty good with BGT 
concepts, however what still confuses me is when I start messing around with 
sound positioning. BGT has made it easy to make code understandable, like I can 
go into the Battle Zone code, look at it, and get the gist of what everything 
means, except sound positioning and player position and whether it's 6, 20 or 
whatever.

So, as to my question: I was wondering what limits I have with adrift VS. 
Inform? I looked at Inform and while it does seem easy to begin with, from a 
design standpoint it was hard for me to figure out what I wanted to do and 
translate it into code. Even though the code is in English it gave me a 
headache after a while trying to understand everything when I want to figure 
out how to do a specific thing. Adrift seems more simpler, but with that simple 
functionality what will it take away from my game VS. using Inform?

Thanks.




Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to