Well, I originally wanted to make this game in BGT, but decided that another
way I can do it would be to make it a text adventure. I'm pretty good with BGT
concepts, however what still confuses me is when I start messing around with
sound positioning. BGT has made it easy to make code understandable, like I can
go into the Battle Zone code, look at it, and get the gist of what everything
means, except sound positioning and player position and whether it's 6, 20 or
So, as to my question: I was wondering what limits I have with adrift VS.
Inform? I looked at Inform and while it does seem easy to begin with, from a
design standpoint it was hard for me to figure out what I wanted to do and
translate it into code. Even though the code is in English it gave me a
headache after a while trying to understand everything when I want to figure
out how to do a specific thing. Adrift seems more simpler, but with that simple
functionality what will it take away from my game VS. using Inform?
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