Hi Ken,

Lol! I love it. That would be extremely funny. That does kind of
remind me of the original Donkey Kong with some unique twists.

On 3/21/11, Ken the Crazy <kenwdow...@neo.rr.com> wrote:
> Imagine a donkey-Kong style of game in which an enraged psychopath gets up
> onto the Sears Tower and starts chucking bowling balls at passers by, and
> you have to stop him.  At first, you're outside the building and so you
> don't have much warning as the balls come crashing down--all you hear is the
> thuds, the screaming of terrified people and so on, not to mention the
> cartoonish boioioioioing if one hits a person.  Once you're in the building,
> climbing the stairs it's a bit easier because the balls come crashing--right
> to left, fall, left to right, fall, and so on--and they don't always fall in
> the same places either, because he throws them at different speeds--so they
> might skip right over that first drop only to fall through the second, or
> they might make it to the fifth--and don't think of trying the elevators,
> cuz the psycho disabled them.  There would be weapons you can pick up
> too--hammers to smash the balls, (two hits for the eight pounders, four hits
> for the 16 pounders,) flame throwers to torch them faster, and also power
> pills that would allow you to jump over more than two balls at a time, a
> thing you couldn't ordinarily do.  Be careful, cuz if you are hit with a
> bowling ball, you'll lose health points.  "Ow!  Gosh darn it, that was my
> toe," or wherever it hit.  Being hit in the feet means not jumping as high
> or running as fast.  Being hit in the arms means not being able to use your
> weapons as well, and being hit in the head means slower reaction time to
> simulate confusion.
>
> Also, the psycho has demolished some of the key stairways up to the top, so
> you'll need to climb through elevator shafts to get to that next level,
> which, unfortunately for you, will mean that you have to drop all your
> current weapons to do it--unless you can figure out a way to turn those
> elevators back on.  You also have to be careful because the psycho has a
> switch that allows him to do just that, so you might find yourself being
> flattened by a downrushing elevator.  This calls for precise timing--a
> little patience goes a long way.  You can also trick the psycho into
> thinking you're climbing the shaft by going in, wait for him to start the
> elevator, run out, wait for it to stop at the bottom, then climb up and ride
> to the top.  Again, very tricky as first, you're probably not on the bottom
> floor and will have to ride it down a ways before it stops, possibly causing
> damage to your health points, secondly, jumping off before he smashes it
> against the roof, and thirdly, keeping stability as he turns it on and off
> rather quickly, trying to throw you from it.
> Once you get to the top, the psycho abandons his trunk of balls and grabs
> two swords.  He hands you one and you start dueling.  Whoever falls off the
> building first obviously is the loser and goes for a swim in the lake.
> Ouch!  That was a terribly painful belly flop...  The game has no killing,
> so anyone can play it.  The swords don't cause real wounds, so nobody would
> be offended at it--it would just be a great game for a lot of laughs.
> Ken Downey
> The Addictor
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