Yeah but if you just stand there then your points will go down and remember those great bombs?

----- Original Message ----- From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, April 03, 2011 11:50 AM
Subject: Re: [Audyssey] battle zone


If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting them...

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however the

enemies themselves aren't all that hard if you have patience and don't rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up and

landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since if

you know there are a bunch of enemy spawn points somewhere, you can simply
use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you have

enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them in
large quantities. in every other case just use the sword. you can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone


Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou <chou.clem...@gmail.com> wrote:
Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him with
bullets.

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