OK. Try number three. Note to self: Use the correct From email address when writing a new message to the list. Below's the information on the Logitech F510. Lets hope it goes through this time.

Greetings List.

I've recently received my Logitech Rumble F510, which is the wired cousin to
the F710. For owners of the Logitech Rumblepad II, the F510 resembles that
model in many respects, except that the mounting apertures for the two
analog axis's are circular, whereas the Rumblepad II's sockets are squared.
Buttons 9 and 10 also double as analog triggers (see below). The F510 also
has a new central button, which I assume functions as the Xbox 360 Guide
button. Below is a description of the device:

The Rumble F510 resembles the Playstation controller, in that it's a gamepad
with two grips that fill a person's palms as he/she is holding the
controller. The top of the device is divided into three sections:
On the left of the device is the digital directional cross. This cross is a
floating design, in that the directional arrows are set on a disc which is
floating atop the actual buttons corresponding to each compass point, rather
than being inset into the surface of the device.
The center of the device has five buttons, plus the two analog axis's which
may be buttons. In Direct Input mode (see below), the top left button in
this section is button 9, and the top right button is button 10. In X-input
mode, the top left button is Button 7, while the top right button is Button
8. The bottom left button turns the analog axis's on or off, while the
bottom right button turns the vibration feature on/off. In Direct Input
mode, the center button performs no function, and I'm not sure what it does
in X-Input mode.
Below this central group of buttons are the two analog axis's. In Direct
Input mode, the left axis functions as button 11 when pressed, while the
right functions as Button 12. In X-Input mode, the analog sticks become
Buttons 9 and 10, respectively.
On the right of the controller is a diamond-shaped arrangement of four
buttons. In direct Input mode, the buttons are as follows: West: Button 1,
South: Button 2, East: Button 3, North: Button 4. In X-Input mode, the
layout is as follows: South: Button 1, East: Button 2, West: Button 3,
North: Button 4.
On the shoulder of the device (where one places his/her index fingers),
there are two buttons on the top and two dual-purpose buttons/analog
triggers on the bottom. In Direct Input mode, the top left button is Button
5 and the top right button is Button 6. The two bottom triggers function as
digital buttons, becoming Button 7 for the bottom left trigger, and Button 8
for the bottom right. In X-Input mode, the top left button is Button 5, and
the top right button is Button 6. The triggers function as analog sensors in
X-Input mode, allowing them to function as accelerators and such in games
which support them.
On the bottom of the device is a switch that toggles the device between
X-input or Direct Input mode. If one holds the controller in the normal
position, X-Input mode is on the right, while direct Input mode is on the
left. Mine shipped defaulted to X-Input mode, yours may not.

In case your version of windows doesn't have the X-Input drivers for one
reason or another, I've included links to them below:

Windows XP, vista, and 7 (32-bit):

Windows Vista and 7 (64-bit):


Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to