Hi Kim, Well, those are certainly some valid points. You are right many roll playing games are all too often about kill, hunt for treasure, and kill some more. I usually like games with some real exploration in them. I don't mind fighting, but would like to see games with a little more exploration to them. Something more like Indiana Jones where you have to over come traps, figure out puzzles, and things like that more than hacking and slicing your way through hords of enemies.
One game I initially liked when it started out is called Sryth. Its an online roll playing game, set in a DND type universe, and it started out pretty decent. Unfortunately, over the last year or two the gm has been adding a lot of content that is simply little more than grinding for stats. I.E. adventures you can play over and over again, doing the same thing over and over again, to help build up skill points etc. That doesn't apeal to me at all. I'm into the game for the adventures, the quests, the exploration not the fighting. As for the DND source books you are right. Sometimes the classes do need to be better defined. I've had a heck of a time modifying existing classes for my DC Comics game as they didn't really fit the kind of characters I was dealing with. The closest was Zatana, a heroic sorceress, but the idea of having to memorize x number of spells etc just didn't fit. Zatana in the DC Comics is an extremely powerful character and has a variety of magical powers. Plus she has a number of magical items she uses to increase her abilities. I found all of the magic classes in the DND handbooks either not defined enough or lacking some power or ability I felt Zatana would need. Plus given that the DND handbooks is designed for armor classes etc a lot of that really didnt' fit either. In DC Comics you get a few characters such as Steel who wheirs armor, and Wonder Woman has her magic bracelets but armor isn't really an issue for most super heroes or super villains. Somebody like Superman is practically indestructable without armor so doesn't need it. Cheers! On 4/24/11, Kim Friedman <kimfr...@verizon.net> wrote: > Hi, Thomas, this sounds very interesting to me. I can see how handbooks > from D&D might be helpful, but I confess I have a real quibble with them > with regard to classes of character. (I suppose "class" might be like > "type". The problem for me is that a monk is usually thought of as a man > who is cloistered as a religious person. Also, what is the difference > between a wizard and a warlock. Where does a witch differ from a > sorceress, and how does a sorceress differ from a mage? You see what I > mean. The subject of class of character isn't deep enough nor detailed > enough for my liking. A cavalier comes from the old French and meant a > noble who was a dab hand at riding horses. Also, the goals for D&D are > too thin for me. To my mind they are: "Get treasure, kill monsters, and > keep yourself from getting killed." There doesn't seem to be much > intrinsic values for the characters such as" Gain insight and knowledge > about (name what you like), gaining further levels of experience by > cooperation or standing up against someone who is doing something > detrimental, etc. Will close for now. Regards, Kim Friedman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.