Zach, thanks for the support and I'm glad you are liking the game so far.  It 
is neat that you compared lunimals to the "software toys" released by Maxis.  I 
was actually aiming for a sim city type feel to this game as I was designing 
it.  I guess I've accomplished that.

--- On Tue, 5/10/11, Zachary Kline <zkl...@speedpost.net> wrote:

> From: Zachary Kline <zkl...@speedpost.net>
> Subject: [Audyssey] Lunimals feedback
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Date: Tuesday, May 10, 2011, 8:51 AM
> Hi Aprone and All,
> I've been unable to get back to sleep for the past while,
> so decided to give your Lunimals game a try.  It's a
> remarkable bit of programming.  I've only completed the
> first two missions, and am looking forward to the
> next.  
> This game reminds me most of the old "software toys"
> released by Maxis.  SimLife and SimEarth come to mind,
> or at least what I've heard of them.  Kudos to Aprone
> for producing something nobody else in this community has
> tried before.  I eagerly await farhther developments.
> Best,
> Zack.
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