Exactly. There were all kinds of funky things like that happening. I
might hjump a fire pit, Angela would run forward directly into the
second fire pit. There were times where Angela would continue jumping
into walls over and over, and over again until I just used alt+f4 to
exit or ran the kill command from the command line. I couldn't stop
her, and the player totally lost control of the keyboard after the
analog jumps. Since it made the game next to impossible to play in
that state the only thing I could do was copy the jump code out of a
much earlier version of the game and the problem went away. That's in
a nutshell why we no longer have analog jumping in the current beta.
On 5/24/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Because apparently it was causing some problems with the game either
> crashing or going into an endless loop where Angela would either keep
> jumping forward constantly or suddenly start running uncontrollably with no
> way for the player to stop her.
> We are the Knights who saaaaay...Ni!
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