An interesting fact about the original inform zcode system which infocom
developed in the 80s was that apparently being cross platform was actually
built into the language sinse at that point there were various computers on
which to run the games, apple, comador 64, comador amigar, zx spectrum,
atari st etc, so they wanted a virtual machine that would run their specific
format games equally well on all systems.
It's interesting that that aspect has remained with the language through 30
years and goodness knows how many versions, and now it's just as possible to
play a game like zork or Arthur on an iphone runing frotz as it was on a
comador 64 back in the day.
indeed, I myself wouldn't have played any of those games if it weren't for
winfortz, and only started on interactive fiction in about 2003.
As regards quest, I just mentioned it sinse they're remit is to create some
software a litle like bgt for adventure games, where you simply add rooms,
objects, commands, timers counters and other things into a script file.
never having looked at creating games myself, I can't compare this to other
languages out there, i was only going on their remit.
Beware the grue!
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