what is the objective though of this do we have missions or just keep going on and on and on? haven't played it yet
On Jul 13, 2011, at 7:51 PM, Lori Duncan wrote: > Hi, I'm trying to find out more about this game, does it have sound or is it > just text-based, and can you play with other people. Thanks from Lori. > > -------------------------------------------------- > From: "Christopher Bartlett" <themusicalbre...@gmail.com> > Sent: Tuesday, July 12, 2011 6:47 PM > To: "'Gamers Discussion list'" <gamers@audyssey.org> > Subject: [Audyssey] Initial strategic thoughts on Castaways > >> First of all, I haven't even come close to winning yet, having been blown >> up, starved and misallocating resources to a dead-end. But I have learned a >> few things here and there that might help others starting out with this >> game. Some might consider these to be spoilers, but as Jeremy was talking >> about a walk-through anyhow, I figure these thoughts may be of use. Read >> ahead at your own risk, the management is not responsible for any physical, >> financial, moral, religious, special or other effects you may experience >> either by doing so or risking the addictive nature of the game. On your own >> head be it. >> >> >> >> Pay attention to the recommendation to build a storehouse as your first >> building; everything else goes much faster once you do. >> >> >> >> The consequence of the tavern being the only place folk can eat is that this >> probably should be your second building so your folk don't starve. Don't >> forget to assign a cook and bartender, at least until the initial wine >> supply is gone, when you can free up the bartender for other work. >> >> >> >> For purposes of building your storehouse, start with everyone as peasants >> until you have accumulated the supplies necessary to build, at which point >> you can switch four to six of them to be builders to get it done, while your >> other peasants are gathering supplies for the second building site. This >> overlap of making sure to begin a new building site as soon as the last one >> has all the necessary materials is the key to efficient building, as it has >> your peasants always getting a site ready while your builders finish up the >> last site. >> >> >> >> Watch your initial inventories of bricks and lumber. If you end up with >> fewer than 8 of each before beginning to build a sawmill and a quarry, >> you're sunk, as you have to have the sawmill to turn logs that lumberjacks >> produce into lumber you can build with, and your stone masons have to have a >> quarry to work in to build bricks. So far as I know, there's no way out of >> this logic. >> >> >> >> Vegetable farms are good to build in the beginning; they're relatively cheap >> in materials and produce immediately usable food, unlike wheat farms that >> require a mill and a bakery and their attendant professionals. >> >> >> >> Watch your people assignments. Until you have your houses built and your >> women start popping out babies, labor shortages are going to be your most >> intractable problem. You can get by on as few as two peasants, but your >> building projects will be slowed way down as they will spend most of their >> time ferrying food to the tavern. Don't be afraid to switch up your people >> frequently; only keep a doctor when you have a sick or injured person. >> Builders not actually working at a site are a waste of people; switch them >> out until you have your materials gathered for a given site. >> >> >> >> Jeremy, does lumber stored in the sawmill figure into building, or is that >> reserved for barrel-making? >> >> >> >> The goblins appear to begin in the northeast corner and spread slowly >> through the map, entering at other edges as time goes by. I still haven't >> figured out the proper balance to get soldiers and knights in the field in >> time; the development process is long and requires quite a bit of >> specialized labor, which I've never had sufficient people to do in time. I >> can't comment on the military aspects yet. >> >> >> >> There, you now know most of what I know. I do urge people to try this game; >> it needs a few small tweaks for playability that Jeremy tells us are in >> process, but already it's pretty close to a final game. I'm hoping for a >> map editor and more information about specific terrain effects. >> >> >> >> The last hint I'll give is to read your building descriptions thoroughly. >> Each building will tell you what it produces and what jobs are needed for >> that production. Pay attention to the hospital in particular as injured >> workers can represent a major drain on your already thinly stretched >> productivity. >> >> >> >> Enjoy. >> >> >> >> Chris Bartlett >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.