Cool. Yeah I thought it wasn't that uncommon. Thanks. 

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Thomas Ward
Sent: Wednesday, August 03, 2011 2:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving feature for MOTA

Hi Darren,

Well, it wouldn't be that hard to add something like that. In fact, many
mainstream games such as Tomb Raider, which Mysteries of the Ancients is
loosely based on, has an automatic checkpoint saving feature that updates
every so often per level. You might pick up a gem or crystal and the game
saves automatically at that point, or you open a door and the game saves the
game in the background. I like the idea.
I'll look into that for you.

Cheers!

On 8/3/11, Darren Duff <[email protected]> wrote:
> Hi Tom.  I know you have the ability to save a game now in MOTA. But 
> lets say you are in to the game and at a good spot and forget to save. 
> You get killed and have to either start the game all over or go 
> through a long portion you have already played to get back to where 
> you are.... All this to say have you thought of putting in a auto save 
> feature that at least saves at the start of a new levelKinda like 
> Shades of Doom? How hard would something like this be to implement and
what are your thoughts on it?
>
> thanks.
>
> Darren Duff.
>
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