Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control over weather you want to do a hop, short jump, or a very long jump. Besides that, analog jumping is very common in mainstream games, and by adding analog jumping I'm in effect creating something on par with mainstream games. It is a standard feature that far too many VI audio game developers ignore, but I am trying to introduce to the audio games community.
As far as difficulty that's different for everyone. I personally don't think analog jumping is too hard but just takes practice. Of course, I've been playing mainstream games with analog jumping for most of my life so I'm quite familiar with the concept. It might take you some time to adapt to it. The thing to keep in mind here is that its quite useful once you get the hang of it. On 8/16/11, burakyuksek <burakyuksek...@gmail.com> wrote: > Hi, > Can't you make an option to turn on or off analog jumping? Is it hard? > saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.