I must confess, the one thing I do do myself with gamebooks is save the game occasionally, usually after acquiring some big item or goal.

this is fairly easy to do, just by adding a page to favourites in html books or, when playing physical books with my friend we just note the page number and keep a copy of our stats.


This is probably slightly cheating, but sinse often the alternative is the frustrating business of going over previous choices again and again, it does make things a litle more interesting to go from the last savepoint instead.

Pluss, with some of the larger books, it just is less practical to play the hole thing. For instance windhammer from chronicles of Arborell is 650 sections, which makes for a pretty mega gamebook!

I've finished that one several times, and died many more, but I don't think i'd have been able to explore all the various passages and different ways around if I hadn't saved at a couple of significant staircases.

In fact what is interesting with windhammer, is that for my first couple of goes through, I just couldn't find all three items needed to vanquish windhammer.

Luckily I had a high enough combat score and some other bonuses to be able to do it with less than three, but for several goes through, the full three items, dragonseye, morgen's spear and dragon claw illuded me (particularly the dragon claw, finding that was a real pest!).

Even though i'd finished the book before therefore, it was actually really qite an experience when I had all three items, and could complete it properly.

Ironically, just after I finished it and finally! found the dragon claw, the quest for the orncrist game was released which tells how the dragon cclaw actually got into the castle of stoneholme in the first place.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 17, 2011 5:01 PM
Subject: Re: [Audyssey] 'bug' in darkgrue.


Hello dhruv,

First of all, the ability to go back to the prior page as a feature of
your web browser Internet Explorer, Firefox, Opra, and not of Dark
Gru. So even if Jeremy or anyone else wanted to prevent this behavior
they couldn't because you are blaming the wrong program here.

Second of all, I hate to say this, but this shows your lack of
experience with gamebooks in general. That is that these games assume
that you won't cheat. If you decide to play fair or cheat all the way
through its completely your own affair not the developer's. Suppose
you pick up a classic gamebook printed in a hard bound or paperback
book written in the early 1980's. What's to prevent you from flipping
back to the prior page in the book?

Of course, there is nothing to keep you from sticking in a bookmark
and doing just that. The point being is that gamebooks were written to
have fun, and were printed in physical books long before most people
even owned personal computers. Now days they are published in
electronic media html, pdf, rtf, etc but the same basic principle
applies. If you don't want to cheat don't do it. The asumption of the
author is that the person plays this or that gamebook to have fun and
will be honest enough to play by the rules of the game.

HTH

On 8/17/11, dhruv kumar <kumardhru...@gmail.com> wrote:
hi jeremy.
there is a 'bug' in the gamebook creater.
spose I am playing a gamebook, and I am died. then, to pervent me to
die, I press the back button.
this is a very problumatic bug because peoples can cheat easyly

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