I agree that the current, broken up method doesn't feel right. The first mission was a single message but I had to start breaking it up once I got to missions 2 and 3. I'm sure you're wondering why I feel that I HAVE to break it up, and the answer is sighted support. Before mission 2 was released I was converting the game over so that sighted players could also play the game visually. When the messages are displayed visually they use up a certain amount of room on the screen, so there is a limited amount of text I can safely display at any 1 moment. I say safely because it depends upon the individual's screen resolution so I must prepare for what I believe the lowest setting is likely to be used by someone. If, or when, I start spending more time on the visual side of Castaways I can change how the text is displayed to correct this limitation, but currently if I lengthen the messages than sighted players will only see the first half of it. The idea of messages being restricted by space might seem a little strange to screen reader users, but compare it to reading a Braille book. You can only fit so many characters onto a single sheet of paper at a time. By breaking up the intro message I am able to spread it out over multiple pages as needed.
It's possible that this topic needs to be my reminder to go back and work more on the visual side of the game. This limitation can be overcome so that an entire page of text can be displayed at once, just not with the current way it is coded. Oh, just in case it helps, you don't have to unpause the game to hear the rest of the intro message. Press the tilde/guave key (~ next to 1) to hear backlogged messages. It works for the intro just like it works for the normal game messages that back log. > Hi. > I just started playing castaways 2.0, and a thought struck > me about the mission intros. > firstly, an option to disable showing of the mission intro > would be good, as for those who have heard it several times > it can be a bit tedius reading it again and again. > also, something else I have noticed, > particularly in mission 3, when you first start the game, > you are read half of the intro, and in order to read the > rest you have to unpause the game, when the rest is > displayed. > surely it would make more sense to display all the mission > intro information in one go, so that as soon as you unpause > the game, you are not bombarded with the rest of it as that > wastes time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.