Those changes to the V key will be easy to add, so I'll have that in the next
update. While the walls do not mimic the guard tower as far as allowing troops
to rest, they are technically your buildings so the guards will defend the area
near them. The AI for your troops must decide which enemies to attack each
time they are fully rested. Part of their decision is based on what class of
soldier their enemy is, so they are more likely to attack ones they are best at
fighting, but the other consideration is how close the enemy is to your
buildings. You'd much rather have your troops attacking the enemies that are
close to your settlement rather than running off to attack ones that are super
far away. So by spreading walls around, you are giving your soldiers a larger
sense of what constitutes your settlement, and so they will put more importance
on defending land they didn't care as much about previously.
> Tweak: I'd like to see the v key
> return ailing and pregnant, taking these
> totals away from adults. This makes it easier to
> maintain a constant
> proportion of peasants, soldiers, etc.
> Question: do walls function like guard towers? I put
> a few strategic walls
> into my map recently and it seems as though my military are
> reacting much
> faster to more wide-spread attacks.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.