Those changes to the V key will be easy to add, so I'll have that in the next update. While the walls do not mimic the guard tower as far as allowing troops to rest, they are technically your buildings so the guards will defend the area near them. The AI for your troops must decide which enemies to attack each time they are fully rested. Part of their decision is based on what class of soldier their enemy is, so they are more likely to attack ones they are best at fighting, but the other consideration is how close the enemy is to your buildings. You'd much rather have your troops attacking the enemies that are close to your settlement rather than running off to attack ones that are super far away. So by spreading walls around, you are giving your soldiers a larger sense of what constitutes your settlement, and so they will put more importance on defending land they didn't care as much about previously. > Tweak: I'd like to see the v key > return ailing and pregnant, taking these > totals away from adults. This makes it easier to > maintain a constant > proportion of peasants, soldiers, etc. > > > > Question: do walls function like guard towers? I put > a few strategic walls > into my map recently and it seems as though my military are > reacting much > faster to more wide-spread attacks.
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