wow cool. when I download mush z again i'll try that out.
----- Original Message ----- From: <gamers-requ...@audyssey.org>
To: <gamers@audyssey.org>
Sent: Tuesday, September 27, 2011 9:00 PM
Subject: Gamers Digest, Vol 67, Issue 86


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Today's Topics:

  1. Re:  trying to contact thomas ward (shaun everiss)
  2. Re:  MOTA question (Thomas Ward)
  3.  Alter Aeon - Area Opening (Dennis Towne)
  4.  Muelsfell rise of the golems (dark)
  5. Re:  Alter Aeon - Area Opening (dark)


----------------------------------------------------------------------

Message: 1
Date: Tue, 27 Sep 2011 13:12:38 +1300
From: shaun everiss <sm.ever...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] trying to contact thomas ward
Message-ID: <4e8114ee.0ad6640a.0179.ffffe...@mx.google.com>
Content-Type: text/plain; charset="us-ascii"; format=flowed

On that note ofr offtopics, there is an ariea on the audiogames forum
used for offtopic messages.
At 04:27 a.m. 27/09/2011, you wrote:
Hi Alex,

Sorry. I did get your message, but haven't made an official decision on it
 as yet. It really has nothing to do with gaming which means it would
technically be off topic, but I also understand your reasons why you
are asking. Its for that reason I'm trying to see if there is a better
alternative to posting an off topic message to the list which would go
against guidelines.

On 9/26/11, alex wallis <alexwallis...@googlemail.com> wrote:
> Hi,
> Thomas, I am trying to contact you, in your capacity as moderator of > the
> gamers list, I am seeking permission to post a particular message,
> I am wondering, did you get my message I sent you yesterday?
> I have been having a few issues with e mails not reaching people
> recently, so thought I would mail the gamers list and ask if you
> received it, I sent it to your gmail address.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> please send E-mail to gamers-ow...@audyssey.org.
>

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------------------------------

Message: 2
Date: Tue, 27 Sep 2011 03:59:40 -0400
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] MOTA question
Message-ID:
<CAAfBG121cuBoQbQ7V5jC=1OxtieKTm_wFz=zjtexdryuipx...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Charles,

True, but a person could just as well use the tools they are given
such as r for room number and x to get the character's coordinates on
the map. That's what they are there for, but unfortunately some
testers ignore the tools they are given and expect me to figure things
out based on description alone instead of specific information that is
only a key or two away. That is perhaps the most frustrating part of
doing beta testing with the general public is not everyone makes a
good tester and overlook the obvious information that can make or
break an easy fix.

Cheers!


On 9/26/11, Charles Rivard <wee1s...@fidnet.com> wrote:
This is where some device for making voice notes can come in handy.
Anything from, say, a tape recorder to a PlexTalk Plus would do the job.

---
Be positive! When it comes to being defeated, if you think you're finished,



------------------------------

Message: 3
Date: Tue, 27 Sep 2011 14:08:35 -0400
From: Dennis Towne <s...@xirr.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: [Audyssey] Alter Aeon - Area Opening
Message-ID:
<CAANDweJcUGXbtKs8Q8h9ddTnEzmcoXRgB4EUcV=towtsgqs...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Everyone,

I'd like to announce that a new mid-high level area has opened on the
island of Archais, suitable for players in the level 25 and higher
range.  The area is the Castle of Darsakius, a powerful necromancer,
and a lot of the creatures in and around the castle are necromancer
minions or summoned demons.  If you'd like to try it out and see if
you can complete the quest in it, search the northern half of archais,
east of the Blackwater Hollows.

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



------------------------------

Message: 4
Date: Tue, 27 Sep 2011 19:37:44 +0100
From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Subject: [Audyssey] Muelsfell rise of the golems
Message-ID: <71EEEF1BE814490B9705BF77E485C9EB@Lily>
Content-Type: text/plain; charset="iso-8859-1"

Hi.

this was one I actually tried a few years ago when it was starting out. As brouser rpg games go it had a great deal to recommend it at that time. An interesting premise, many monsters, not bad descriptions of combat and some really cool stratogy options.

At that point I left because for me the focus seemed to be too much on pvp. Now however, the game has changed and more achievements and quests, as well as lots moremonsters have been added, there is even a no pvp option as well.

so I've started playing again.

Access wise, things are great, very nice webpages and lyout, and if you donate to the game it becomes even simplerwith no adds, and the ability to show or hide bits of the interface and options like stats.

basically, the game works by having you play a magus (a wizard), controlling golems, large magically maintained creatures. It's these golems that do the fighting or exploring on your behalf, and you an equip them, repare them, give them weapons and armour and other bennifits.

there's also a degree of resource management in the game, sinse you have six resources that renew from various structures like a lone grave for bone or a clay stream for clay, which you then build items and things with.

this also means that the game has the nice perk of meaning you can set something in motion, then walk away to come back and find you've generated lots more resources.

thouh the game is complex, the help and tutorials are also very understandable.

In the state it's in now I'd deffinately recommend it, and here's the link: http://www.muelsfell.com/share.php?rf=8456


Yes, this is my referral link, so clicking on it and signing up gets me stuff, ---- but seriously I do think the game is worth it.

I'm simril on there, though bare in mind I've only just started.

Beware the Grue!

Dark.

------------------------------

Message: 5
Date: Tue, 27 Sep 2011 19:38:43 +0100
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Area Opening
Message-ID: <B0D3DF7EB1914E08842D5B4BD1A7CB2D@Lily>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

oooh, more on arcase to do.

when i can finally get around blackwater without getting slaughtered I'll be
glad to look that one up, ---- with my clerric's perfect turn undead it
should be a nice place to pick up xp.

All the best,

Dark.
----- Original Message ----- From: "Dennis Towne" <s...@xirr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 27, 2011 7:08 PM
Subject: [Audyssey] Alter Aeon - Area Opening


Everyone,

I'd like to announce that a new mid-high level area has opened on the
island of Archais, suitable for players in the level 25 and higher
range.  The area is the Castle of Darsakius, a powerful necromancer,
and a lot of the creatures in and around the castle are necromancer
minions or summoned demons.  If you'd like to try it out and see if
you can complete the quest in it, search the northern half of archais,
east of the Blackwater Hollows.

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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