I think a modifier to the trigger mouse button would make a really
good range indicator.
so instead of firing, if you press shift and left click after you
have targeted a zombie yourself, you get a ping if that zombie is in
range, and a pong if not. ping and pong here being placeholders for
Kai's imagination of course.
I personally don't like the idea of the zombie sounds being modified
depending on what weapon your holding, it introduces a level of
unreality to the game that seems simply odd to me, whereas having a
range finder fits in nicely, and perhaps with a forced 2 second delay to
use it, would add a bit of a strategic level to the whole operation,
i.e. do you use the range finder and burn the 2 seconds, or do you take
the shot and hope your in range?
If the zombie sounds stay consistent we would start to get an idea of
how far a zombie was away from us based on volume, and the skilled
player would be using the range finder mostly for the longer range
Note that this kind of range distance indicator technology is
available now in the real world, and a couple seconds to use it would be
about right once it was set up me thinks.
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