The problem I see with this strategy is that, in the laste
version, the sounds were particularly set up so that the entire
sound was in one file. I'm under the impression that this is how
they plan to stay, though i'm not sure if they're this way now.
----- Original Message -----
From: Dallas O'Brien <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Wed, 23 Nov 2011 07:19:05 +1000
Subject: Re: [Audyssey] car in the swamp, was zombie info?
yeah, that would be a good thing. or you could even put in to
play
something where, based on how far away from them you are, it
takes a
shorter or longer time to the bullet to strike. so if your taking
a long
shot with a sniper rifle for example, it might take a second for
it to
hit, so he might have moved out of the way of that shot in the
mean
time. don't know how hard that would be to code in, but its
another
thing to think about. but yes, the bugs will be sorted soon, then
its
zombie hunting fun once again!
dallas
On 23/11/2011 07:15, Kai wrote:
I guess I'm the party pooper in the crowd, but cars would really
ruin
the Swamp experience.
Apart from the difficulties of programming a vehicle and
contending
with all the issues therein, what real value would it add to the
game?
I feel like we're trying to turn Swamp into the game with a
million
bells and whistles.
Lets just keep it a hard-core struggle to survive against the
undead.
The bugs will be ironed out eventually, and we'll all be playing
like
before.
The only thing I might suggest is to increase the delay between
gun
shot and bullet impact so that players can differentiate the
sounds
better.
Kai
----- Original Message ----- From: "Phil Vlasak"
<[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Tuesday, November 22, 2011 12:23 PM
Subject: [Audyssey] car in the swamp, was zombie info?
Hi Dark,
Instead of teleporting to the safe zone, how about a few cars
that
you could drive there?
Some might have enough gas or battery charge but some may run
out.
You could run over zombies but they might stall your car if
there
were too many under your wheels.
They might be able to reach in through your broken window to
grab you
and pull you out.
Of course you could get stuck in the water of the swamp and
stall.
To program something like this would be fairly easy.
It would mean moving faster with car engine sounds instead of
footsteps, swinging your axe at the zombies without having to
use the
mouse button.
----- Original Message ----- From: "dark" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Tuesday, November 22, 2011 1:48 PM
Subject: Re: [Audyssey] zombie info?
Hi joseph
I personally really don't like the teleport idea sinse it'd be
far
too easy to abuse.
Oooh look, a hoard of xzombies, beam me up scotty!
That really would make the game too easy I think.
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