Hi Shaun,

None of that will fix the problem in this case. As it so happens STFC
won't run on my 64-bit copy of Windows 7 either, and I know exactly
why. It has to do with the target platform flags I used when building
STFC, the Any CPU target flags instead of the Win32 target flags,
which causes STFC to crash on 64-bit versions of .NET. If I had
specified it was a Win32 application .NET would fallback on the 32-bit
compatibility runtime, but because no CPU was specified it uses the
default 64-bit runtime and STFC crashes.

However, the good news is I've been working on a new version of STFC
off and on which I think will be much much improved. Its written in
C++, uses native Windows libraries, and the alpha runs fine on 64-bit
versions of Windows. The voice of the ship computer is Acapela
Heather, and she sounds pretty decent. Although, part of me wants to
switch the game over to screen reader/SAPI support.

Cheers!


On 12/14/11, shaun everiss <sm.ever...@gmail.com> wrote:
> Has he got all the dotnet stuff loaded, directx latest fro june 2010, etc.
> is windows updated.
> Is his security software intifeering.
> At 09:40 a.m. 14/12/2011 -0500, you wrote:
>>Hey, I was wondering why does Final Conflict keeps crashing on
>>windows 7 64 bit?
>>A friend downloaded the game and he made sure that all programs was
>>cloase and it still crash.
>>He also then tried the game in compatibility mode and it still crash.
>>What can he do to get this game runing on his machine?
>>He has contacted Thomas but he has not responded to his message.
>>So I told him I would ask on the gamers list.
>>Thanks!
>>
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