Actually I am hoping to solve this problem with some improved zombie AI that's in the works. This will make them considerably more skilled at navigating through buildings so they will be less likely to get stuck in those types of places.
Oh yeah, and this answer isn't meant to imply that the skill tree idea isn't being considered, because it is. :D > Worst place for that to happen is the > factory, because zombies are > confused by that staircase set, so they just kind of > collect there, > and you don't know if they're there until BANG! You're in > the middle > of a good truckload. > > I'm going to ask in this thread if Jeremy, you'll consider > making > weapons draw them a little more and footsteps a little > less. I've > literally taken a footstep a second, sneaking around, and > they still > come toweard me. There must surely be a point at which, if > they're not > smelling you out, which if they are I'll shut up, that you > can sneak > by them quietly. Again, that silent movement thing would be > pretty > awesome there, but that's dependent on putting up a skills > tree. > > Signed: > Dakotah Rickard --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
