the dmo of the new game, kurt wolf and the shrine of the lynx is now available 
on the audiogames.net forum 

On Dec 28, 2011, at 4:42 PM, dark wrote:

> Hi tom.
> 
> The compatibility issues with Airik I've always found confusing.
> 
> The old beta demo worked fine, and I don't recall anyone having trouble 
> running it including myself. What is more, on xp it is not that the game 
> gives an error, fails to load, fails to play sounds or runs slowly, it's that 
> one command, the find command doesn't work, which seems an incredibly strange 
> consequence of a compatibility issue.
> 
> From comments Jake has made on audiogmaes.net, he essentially designed a 
> graphical game with the engine and maps, but used a sound model rather than 
> tying the spacial objects of the game to actual images and collision boxes on 
> screen.
> 
> I believe he thought all audio games were programmed essentially as a boppit 
> style play sound react model, without in built logic or a virtual environment 
> at the back, so used a graphical model, though I'm not sure how successful 
> this has been.
> 
> We'll have to see how his new game works out.
> 
> Beware the grue!
> 
> Dark.
> ----- Original Message ----- From: "Thomas Ward" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, December 28, 2011 4:20 PM
> Subject: Re: [Audyssey] Airic the cleric question
> 
> 
>> Hi Dark,
>> 
>> No, whatever he did with Airic the Cleric he definitely did something
>> wrong as its dificult to get the game to run on a number of computers.
>> Even brand new computers.
>> 
>> For instance, I have an older Compaq with a 3.6 GHZ Processor with 1
>> GB of ram and Windows 7. Ok, according to the system requirements the
>> game should work. Guess again. I try and play it and it frequently
>> locks up. I'm guessing not enough memory because it requires a huge
>> amount of memory to run and since Win 7 is also a memory hog there
>> probably isn't enough for both.
>> 
>> Alright so back in October I purchased a new 64-bit Toshiba with a
>> duel core 1.66 GHZ processor, Windows 7 64-bit, 3 GB of ram, and
>> because it is a duel core system I figured it should be fast enough
>> and have enough memory to play Airic. Nope. I get as far as the intro
>> where Airic wakes up and it locks up and crashes. I have a desktop PC
>> I recently fixed with an Intel Pentium 2.8 GHZ processor, 2 GB of ram,
>> running Windows XP. It won't run on that system either because the
>> game won't run on XP. That's three systems that should handle any
>> decent audio game, but Airic won't run on either of them. Its a poorly
>> designed game as far as I am personally concerned. If we were handing
>> out ratings I'd give it a 1 out of 5 stars just because of the lack of
>> stability and poor performance.
>> 
>> Cheers!
>> 
>> 
>> On 12/27/11, dark <[email protected]> wrote:
>>> Myself, i'm stil frustrated with the xp bug.
>>> 
>>> while I'm not going to kick up a huge fuss, it is hugely frustrating to play
>>> a great demo, preorder something and then have it continually not run even
>>> though the demo was fine. not that I particularly mind the 9 dollars, heck I
>>> spend that much on coffee a sandwich and some cake a couple of times a week,
>>> and I do appreciate the project (one reason why I tried to help with the
>>> voice acting), but I am a litle irritated that i don't get to play the game.
>>> 
>>> Myself I do wonder if Jyro followed the correct approach with the game,
>>> using this graphic shell with audio overlay business, sinse from people's
>>> comments I don't believe it has been as stable or successful as it should
>>> be.
>>> 
>>> Then again, maybe I'd think differently if it worked on either of my
>>> machines :D.
>>> 
>>> Reportedly though, jake has a new game coming out very soon, so we'll see
>>> how that goes.
>>> 
>>> Beware the grue!
>>> 
>>> dark.
>> 
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> 
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