Hi Clement, Yeah, I know. The trophy/rewards system has pretty much replaced the scoring system in games, and provides a newer incentive to pick up random items that otherwise appear to do nothing. As a consequence I think getting these random items should be difficult or challenging to get. Which comes back to why I'd like to update the game to a 3d FPS style game.
If you have a special item that unlocks a level, gives you a special trophy, or anything like that I think the gamer should need to work for it. in a side-scroller its hard to hide items or put them where its difficult to access without adding in special traps or other means of preventing access to that item. With a 3d format the level design can in of itself be a challenge. For example, in a lot of the newer Tomb raider games you have to go through some pretty complex steps to get special artifacts as they are placed in areas not easily accessible. You might have to throw a grappling hook to get up to a certain ledge, take a running jump to a higher ledge, turn x degrees, and hop onto a higher ledge. Then, and only then, reach in to a notch in the wall and pull out an artifact. We can easily add challenges like that in a 3d game, but in a 2d only game we can do it but not quite as effectively, because 3d just adds additional challenges like having to center the ledge before jumping. With 2d you are either facing left or right which takes part of the challenge away right there. Which reminds me of a specific case in point. In Angel of Darkness there is this area filled with lava from wall to wall. Lara Croft has to get over the lava to retrieve a crystal sitting on a ledge. The way to do it is by plotting out a path by hopping from stepping stone to stepping stone until you get the crystal. What makes matters even trickier is the stepping stones sink so the path to get back will be completely different from the way in. This provides a major puzzle to solve and makes you work for that crystal instead of just picking it up off the floor somewhere. A puzzle like that would never work in a side-scroller because you can only move left or right. All you'd have to do is jump far enough to land on the next stepping stone. It might be challenging, but not as tricky as having to line them up and jump far enough to land on it and figure out the easiest path through the stepping stones too. Cheers! On 12/30/11, Clement Chou <[email protected]> wrote: > Seems like more games are adapting that idea, which I like. That's what I > love about games for the ps3 and xbox360 is the trophy and achievement > systems. I don't get 100% of them all the time, but it's always nice to get > one after a good hour or two of hard playing. lol. Now I'm looking forward > to this even more! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
