Hi David,
When your troops get one block from the enemy they stop and wait for your
command.
Usually you want to attack but sometimes you want to wait for more forces
before attacking.
----- Original Message -----
From: "john" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 02, 2012 7:04 PM
Subject: Re: [Audyssey] time of conflict and multiple units
You need to give your infantry a command, such as roam (r, looks for
uncharted squares) or s (sentry, do nothing). If you don't tell your unit
what to do the game will not progress. If you haven't done so, a thorough
read of the manual (use word or something with the text file is what I
did) will give you a good
base to start with.
----- Original Message -----
From: David Mehler <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Mon, 2 Jan 2012 15:49:12 -0500
Subject: [Audyssey] time of conflict and multiple units
Hello,
I feel like an idiot for this question, so I'll get it over with. I'm
trying to get in to time of conflict as it seems right up there with
the game I'd like to play. I start with a sea battle, and start using
my capital city to produce infantry. My initial goal is to use one
maybe two infantry units to patrol the island and x number to be on
sentry duty with my city, they do nothing but defend the city. My
problem is I can't get the game to progress forward, past maybe two
units or so. It says one move remaining yet I can't get my infantry to
do anything. This is not a game bug it's an player bug. Input welcome.
Thanks.
Dave.
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