Ah, thanks for letting me know haiden.
I must confess I could never get into the cave crawl type of if, sinse the
puzle solutions were mostly completely illogical or required manipulation of
the parza in crazy ways, this is indeed why i've largely quit playing if
now.
in fact I'd say this is where choice based stuff or gamebooks have the
advantage, sinse as they are based on a finite set of choices, it doesn't
matter how obscure the puzle is, a person will get it in the end anyway.
Beware the grue!
Dark.
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