Hi Dark,

This is indeed good news. Depending on how Aeman is compiled it might
run on Vista or windows 7. If it is a 16-bit application then it would
run ok on 32-bit compatible versions of Vista/Windows 7 in 16-bit
compatibility mode. If it is 16-bit and you have 64-bit Windows
Vista/Windows 7 then it won't run. If it is 32-bit then it will run on
all of the above. Make sense?

Cheers!



On 1/5/12, dark <[email protected]> wrote:
> Hi.
>
> Well I've had good news from the developer of eamon delux.
>
> he's now working on a vi compatibility mode which will nicely fix all the
> annoyences of the first version such as the display problems and menues that
> could only be read through highlighting, it's also a generally major bug fix
> which is handy.
>
> Dosbox is apparently going to be optional at install, so that you will stil
> be able to run the game in a dos console window. Of course the bad bit about
> this is that it probably won't run that way on windows vista or 7, but
> there's not a lot that can be done about that unfortunately, other than
> running it in a virtual machine of course.
>
> I'm also suggesting to the developer that he add in the ability to buy
> upgrades to your core character stats, so that you can actually progress
> your character over time in a true rpg style and also don't have to rely on
> the character editer.
>
> This option is available in the expanded graphical version of the main hall,
> but not in the text one unfortunately, so I hope he'll add it sinse it means
> you can start off with your randomly rolled stats, then improve as you play
> in a true rpg style.
>
> I'm not sure what he is planning to do about the dungeon design part of the
> program, though if this could be made accessible that might be great for
> people wanting to write textual rpgs.
>
> So, hopefuly this is mostly good news for everyone.
>
> Btw, if you don't know what eamon delux is, see the page on audiogames.net.
>
> Beware the grue!
>
> Dark.

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