Hi tom.

that makes sense.

sinse the program is written in basic and was originally written for versions of windows in dos, I'm pretty sure it's a 16 bit application, which is precisely why the developer has had to add in dosbox as an option to run the thing, it's just bad luck dosbox won't work with screen readers.

Stil, I'm glad that the dosbox component will be optional, sinse that leaves the possibility of running the game for those who have a working os or could run one virtually, where as if dosbox was compulsory it'd be just as inaccessible as running eamon on an apple emulator.

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 05, 2012 8:41 PM
Subject: Re: [Audyssey] Eamon delux good and bad news


Hi Dark,

This is indeed good news. Depending on how Aeman is compiled it might
run on Vista or windows 7. If it is a 16-bit application then it would
run ok on 32-bit compatible versions of Vista/Windows 7 in 16-bit
compatibility mode. If it is 16-bit and you have 64-bit Windows
Vista/Windows 7 then it won't run. If it is 32-bit then it will run on
all of the above. Make sense?

Cheers!



On 1/5/12, dark <[email protected]> wrote:
Hi.

Well I've had good news from the developer of eamon delux.

he's now working on a vi compatibility mode which will nicely fix all the
annoyences of the first version such as the display problems and menues that could only be read through highlighting, it's also a generally major bug fix
which is handy.

Dosbox is apparently going to be optional at install, so that you will stil be able to run the game in a dos console window. Of course the bad bit about
this is that it probably won't run that way on windows vista or 7, but
there's not a lot that can be done about that unfortunately, other than
running it in a virtual machine of course.

I'm also suggesting to the developer that he add in the ability to buy
upgrades to your core character stats, so that you can actually progress
your character over time in a true rpg style and also don't have to rely on
the character editer.

This option is available in the expanded graphical version of the main hall, but not in the text one unfortunately, so I hope he'll add it sinse it means you can start off with your randomly rolled stats, then improve as you play
in a true rpg style.

I'm not sure what he is planning to do about the dungeon design part of the
program, though if this could be made accessible that might be great for
people wanting to write textual rpgs.

So, hopefuly this is mostly good news for everyone.

Btw, if you don't know what eamon delux is, see the page on audiogames.net.

Beware the grue!

Dark.

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