Hey thanks for that, I'll probably be using this a lot. Though we
really need to be able to select  multiple lines. *grin* I've tried
this with a few of my games and since I always comment esctions this
works like a charm. thanks

On 1/23/12, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Well I discovered why Philip was able to see all of the lines even while
> filtering based on tiers.  I had broken it while trying to rearrange a few
> lines of code.  So the good news is that it should be fixed now.
>
> The current uploaded version is 0.4, and the one I just uploaded lets you
> use ctrl + L and ctrl + T to turn on line numbers or spoken tiers.  I have
> no idea if it is set up in the nicest way, so I'd appreciate feedback from
> people using it with their screen reader.  I have no idea if the spoken line
> numbers or tabs will blend together with the actual code of the line.  I
> also am still planning to put background tones to indicate the current tier,
> and when I add that it probably won't have to speak it as a number anymore.
>
> Chris it never did give me any trouble, so I'm hoping it was just an issue
> with the older version you were running at the time.  Please let me know if
> you still have that error when you open your file with a newer copy of Blast
> Buddy.
>
>> I too am excited about where this
>> could go.  If Jeremy and Philip were to
>> work together, I could see this becoming the first
>> programming IDE developed
>> from the ground up with blind programmers in mind.
>>
>> Jeremy, did you ever figure out why my file was producing a
>> runtime error on
>> opening?
>>
>> As for additional features, I would like to see line
>> numbers as an option.
>>
>>     Chris Bartlett
>
>
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