I know this isn't a game, per se, but I was messing around with a little BGT 
IDE.  The program, affectionately named Blast Buddy, is meant to work a lot 
like notepad but have features that will help BGT developers code.  I still 
have plenty of things I could add, but it's working well enough that I figured 
I'd toss this here to get some early feed back.  The readme file explains its 
features, but since 90% of people won't read it I will paste it here right 
after the download link.

http://www.kaldobsky.com/audiogames/Blastbuddy.zip

Added in version 0.2:  Undo and Redo features using ctrl+Z and ctrl+Y.  There 
is a maximum of 10 "undos" so please let me know if you'd like it allow for 
more.  I've done some testing but I would like to hear from anyone who spots 
any bugs with it.

Blast Buddy
-----------
by Aprone, developed with Philip Bennefall's BGT in mind.

The program should operate very similar to windows notepad with only a few 
changes meant to help developers.  For starters, when you leave a line, Blast 
buddy will check it for some common errors.  At the moment it only checks for 2 
types, forgetting quotes or forgetting the semi colon at the end of a line that 
needs it.  In either case, the program will beep and speak the estimated error 
to help you catch it before moving on.

Think of your program as existing on a set of tiers or levels.  On the bottom 
most tier zero, you have your include statements and functions.  Your functions 
become tier 1 and the lines of code within them are on this tier.  If you have 
a block IF or loop inside of your function, this would become tier 2 along with 
the code inside of it.  Nested statements can continue branching out into 
higher and higher tiers.  One of the most difficult things about programming 
can be keeping track of these tiers and knowing when they end.

Blast buddy has a way to use these tiers to simplify things.  Use Alt + Page up 
and page down to filter your code based on tiers.  When set to "all", every 
line of your code appears.  When set to tier zero, the normal up and down 
arrows would only be seeing your lowest tier code such as include statements 
and functions.  Moving up to tier 1 would expand that a bit more.  This can be 
a quick way to overview what you're working on, without needing to scroll 
through 40 lines of code nested within an IF block.  Sometimes all you need to 
read is the line saying "If (age == 18)" and you already know this is now the 
place you wish to add more code.  I can't say for sure, but I hope this ability 
to condense or expand the view will help developers with speed and also with 
viewing their project in a more managable way.

Another interesting filter method is the comments setting.  Alt + Page down 
will lead you to this setting right below "all".  When in this mode, the only 
lines that will show up are the ones where you have written comments.  If you 
are someone who comments sections, dropping down to this view could be the 
absolute fastest way to shrink your code down into an easy to understand 
format.  Once you find the spot you're looking for, simply expand your view and 
continue working as normal.

This was thrown together pretty quickly so there are some things that probably 
won't work quite right, and a few things I still mean to add.  You can't 
highlight multiple lines for the purpose of copying and pasting.  Line numbers 
aren't displayed anywhere.  You can't use a find or replace feature.  And 
finally, soft background tones of different pitch will eventually play as you 
move up or down in tiers.  This will hopefully make it much easier to visualize 
where you currently are in the code.

I intend to add support for more types of checks.  It would be nice for Blast 
buddy to check for case and spelling errors in the BGT key words.  It would 
also be neat for Blast buddy to track the variables names you use, to catch you 
if you spell one incorrectly later on during your coding.  I'm not sure what 
all will be done with this, but it is fun to brainstorm.

---
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