Reusable ammo is a good point. Kai, while I do agree that a line has to be drawn, how would we be straying from the zombie theme by adding more weapons? It's funny Johny mentioned sports stores, because in half the zombie survival shooters and even movies you watch, people are always raiding those things to find goods, whether it's a shotgun, a first-aid kit or a bow. You're not straying from the theme if the enemies stay intact as zombies, and you're trying to survive. This is just a use of all the resources you have. As to knives. Well, I don't know much, but being a weapons-lover myself, I have to disagree about a knife being inaffectual... as some have already said, knives with long blades exist. Zombies are slow, so I could see it being easy in theory to circle around one and slam a blade into the back of its head. And while I wouldn't go so far as to include a broadsword or katana, a long-bladed knife would be perfect, especially since as Shadow Dragon said, any small axe would require you to get in close and wouldn't do much besides, whereas a knife, with a sharper blade menat for hacking and chopping meat and bone would probably net you more results. As to an rpg... that would actually be a perfect weapon for this game. And while I agree that this game may have more weapons than any other audio shooter, even a small, independent-developed mainstream shooter will typically have quite a few more weapons than what swamp has right now. Swamp is a great game especially when compared to audio games... but in the comparison to mainstream games, it's a small dot on the map which is growing nicely. And like I said earlier, those extras don't have to be mandatory... they're called expansion packs, or as mainstream consoles gamers call them, dlc which means downloadable content.

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