Hi Lori, Well, let me explain this so you can understand where we are coming from. The way the mouse works in standard Windows applications and the way it works in games is completely different.
In standard Windows applications you need some sight to use the mouse because the mouse is used to move a cursor around the screen to click on buttons, menus, icons, etc. This is generally what most people think of when you mention using a mouse. However, this doesn't apply to games, because they use a totally different interface. In games a mouse is no different from any other input device like a keyboard or joystick. there is no cursor to move around and point and click on things. Instead the game developer maps commands like walk forward to mouse forward, walk back to mouse backward, turn left to mouse left, turn right to mouse right, etc. This does not require any sight at all, because when you move the mouse the audio environment is updated to match the movement of the mouse. Make sense? For instance, let's use Troopenum as an example. Let's say you could use a mouse in that game. If you pulled the mouse left you would move left in the game world, and when you pull the mouse right you would move right in the game world. Pressing left click would fire your laser. Essentially, the mouse would react like a joystick and not a mouse. Therefore you don't really need sight to play the game because the same commands that the developer could map to a keyboard or joystick can be mapped to the mouse too. Cheers! On 1/30/12, Lori Duncan <[email protected]> wrote: > But if you can't see then how are you supposed to opperate a mouse? > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
