Also, it's more than possible in many cases to turn off the
tap-to-click function on your touchpad.
It takes practice, and it was great to have the smaller maps for
learning, but you can do it.

Signed:
Dakotah Rickard

On 1/31/12, Lori Duncan <[email protected]> wrote:
> Hi Thomas, thanks for that, I think  I understand it a bit better now, I
> didn't realise the mouse could be used that way at all.  When I was at
> School for example they had games which were mouse friendly but it was click
> on certain things in the pictures to make the person actually talk or move,
> hense my hatered for the mouse in games :)
>
> From Lori.
>
> --------------------------------------------------
> From: "Thomas Ward" <[email protected]>
> Sent: Monday, January 30, 2012 6:03 PM
> To: "Gamers Discussion list" <[email protected]>
> Subject: Re: [Audyssey] Swamp question
>
>> Hi Lori,
>>
>> Well, let me explain this so you can understand where we are coming
>> from. The way the mouse works in standard Windows applications and the
>> way it works in games is completely different.
>>
>> In standard Windows applications you need some sight to use the mouse
>> because the mouse is used to move a cursor around the screen to click
>> on buttons, menus, icons, etc. This is generally what most people
>> think of when you mention using a mouse. However, this doesn't apply
>> to games, because they use a totally different interface.
>>
>> In games a mouse is no different from any other input device like a
>> keyboard or joystick. there is no cursor to move around and point and
>> click on things. Instead the game developer maps commands like walk
>> forward to mouse forward, walk back to mouse backward, turn left to
>> mouse left, turn right to mouse right, etc. This does not require any
>> sight at all, because when you move the mouse the audio environment is
>> updated to match the movement of the mouse. Make sense?
>>
>> For instance, let's use Troopenum as an example. Let's say you could
>> use a mouse in that game. If you pulled the mouse left you would move
>> left in the game world, and when you pull the mouse right you would
>> move right in the game world. Pressing left click would fire your
>> laser. Essentially, the mouse would react like a joystick and not a
>> mouse. Therefore you don't really need sight to play the game because
>> the same commands that the developer could map to  a keyboard or
>> joystick can be mapped to the mouse too.
>>
>> Cheers!
>>
>>
>> On 1/30/12, Lori Duncan <[email protected]> wrote:
>>> But if you can't see then how are you supposed to opperate a mouse?
>>>
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to