Also, it's more than possible in many cases to turn off the tap-to-click function on your touchpad. It takes practice, and it was great to have the smaller maps for learning, but you can do it.
Signed: Dakotah Rickard On 1/31/12, Lori Duncan <[email protected]> wrote: > Hi Thomas, thanks for that, I think I understand it a bit better now, I > didn't realise the mouse could be used that way at all. When I was at > School for example they had games which were mouse friendly but it was click > on certain things in the pictures to make the person actually talk or move, > hense my hatered for the mouse in games :) > > From Lori. > > -------------------------------------------------- > From: "Thomas Ward" <[email protected]> > Sent: Monday, January 30, 2012 6:03 PM > To: "Gamers Discussion list" <[email protected]> > Subject: Re: [Audyssey] Swamp question > >> Hi Lori, >> >> Well, let me explain this so you can understand where we are coming >> from. The way the mouse works in standard Windows applications and the >> way it works in games is completely different. >> >> In standard Windows applications you need some sight to use the mouse >> because the mouse is used to move a cursor around the screen to click >> on buttons, menus, icons, etc. This is generally what most people >> think of when you mention using a mouse. However, this doesn't apply >> to games, because they use a totally different interface. >> >> In games a mouse is no different from any other input device like a >> keyboard or joystick. there is no cursor to move around and point and >> click on things. Instead the game developer maps commands like walk >> forward to mouse forward, walk back to mouse backward, turn left to >> mouse left, turn right to mouse right, etc. This does not require any >> sight at all, because when you move the mouse the audio environment is >> updated to match the movement of the mouse. Make sense? >> >> For instance, let's use Troopenum as an example. Let's say you could >> use a mouse in that game. If you pulled the mouse left you would move >> left in the game world, and when you pull the mouse right you would >> move right in the game world. Pressing left click would fire your >> laser. Essentially, the mouse would react like a joystick and not a >> mouse. Therefore you don't really need sight to play the game because >> the same commands that the developer could map to a keyboard or >> joystick can be mapped to the mouse too. >> >> Cheers! >> >> >> On 1/30/12, Lori Duncan <[email protected]> wrote: >>> But if you can't see then how are you supposed to opperate a mouse? >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
