Hi tom.

I agree on the main character using magic being not a good idea, but magic items,enemies or effects in the game could be fun.

for instance, statues animated by ancient spells, skeletons and other undead as enemies, some mutant or mythical creatures (pitfall had jaguar men as I remember), maybe even demonic type creatures such as bestial imps summoned to guard the tombs.

also, you could get some magic weapons that did special stuff, like a magic bow with infinite arrows, or an ever burning torch that never needed relighting.

while I've not played the original pitfall, the Snes remake (which i do own abd have played a fair bit), does have some things like that, particularly some limited use, screen clearing weapons your character has just referd to as "exploding stones"

while I suppose these could be scientific in origin somehow, it doesn't seem likely, given that your explicitely stated to be using ancient Inca weapons in the game, and all your other weapons, ---- a sling that can hit close or throw a rock projectile and a boomerang, are pretty in keeping with the primative technology theme.

so, unless the Inca's had handgrinades, magic "exploding stones" sounds reasonable, and could work here too as a weapon you could find, pick up and use.

then again, I suppose hand grenades aren't too unreasonable, afterall that famous and oft quoted book of the bible known as the book of Armaments refers to the Holy hand grenade of anthiock :D.

"three shal be the number of the counting, and the number of the counting shal be three. To four shalt thou not count, neither shalt thou count unto two unless thou proceedeth thense to three. Five is right out" "Hurl thou the holy hand grenade at thy foe, for he hath been naughty in my site, and he shal snuff it!"

appologies to all those who haven't seen Monty python and the holy graille, though I'd recommend anyone who hasn't seen it to deffinately do so! :D.

Beware the grue!

Dark.and

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