Hi tom.
I agree on the main character using magic being not a good idea, but magic
items,enemies or effects in the game could be fun.
for instance, statues animated by ancient spells, skeletons and other undead
as enemies, some mutant or mythical creatures (pitfall had jaguar men as I
remember), maybe even demonic type creatures such as bestial imps summoned
to guard the tombs.
also, you could get some magic weapons that did special stuff, like a magic
bow with infinite arrows, or an ever burning torch that never needed
relighting.
while I've not played the original pitfall, the Snes remake (which i do own
abd have played a fair bit), does have some things like that, particularly
some limited use, screen clearing weapons your character has just referd to
as "exploding stones"
while I suppose these could be scientific in origin somehow, it doesn't seem
likely, given that your explicitely stated to be using ancient Inca weapons
in the game, and all your other weapons, ---- a sling that can hit close or
throw a rock projectile and a boomerang, are pretty in keeping with the
primative technology theme.
so, unless the Inca's had handgrinades, magic "exploding stones" sounds
reasonable, and could work here too as a weapon you could find, pick up and
use.
then again, I suppose hand grenades aren't too unreasonable, afterall that
famous and oft quoted book of the bible known as the book of Armaments
refers to the Holy hand grenade of anthiock :D.
"three shal be the number of the counting, and the number of the counting
shal be three. To four shalt thou not count, neither shalt thou count unto
two unless thou proceedeth thense to three. Five is right out"
"Hurl thou the holy hand grenade at thy foe, for he hath been naughty in my
site, and he shal snuff it!"
appologies to all those who haven't seen Monty python and the holy graille,
though I'd recommend anyone who hasn't seen it to deffinately do so! :D.
Beware the grue!
Dark.and
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