Hi Phil, That's good to hear. I can't wait to get my little paws on this update then. The issues with the head master's office has been one of my primary gripes with the game. I'm glad to hear it is fixed. :D
Cheers! On 3/3/12, Phil Vlasak <[email protected]> wrote: > Hi Thomas, > I think I've fixed that intermittent bug. > I originally had you in a fully enclosed room and I spun you around several > times while playing an mp3 file of you spinning with binaural microphones. > It was an interesting experiment but was not easy to code and took several > lines in a loop. > I had to disable the moving keys and enable them again. > I scrapped the whole function and replaced it with a recording of the same > effect. > Another bug in going to the headmaster's office was that I took a 100 by 100 > level and blocked off a 10 by 10 room for the office. > Then I had a random function that placed the ghosts, skipping the outer > unused space. > The function checked 2,000 times for a match to the room and if it failed > all 2,000 times it would crash. > I removed the random function and placed the creatures at the same > coordinates. > As they move at random when you are not detected, the extra random function > was not necessary. > Phil --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
