I can't wait either. I'm testingg the beta.
Nicole Thompson-Andrews
Pen name Mellissa Green
Budding novelist and Haiku and acrostic writer
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----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 03, 2012 6:31 AM
Subject: Re: [Audyssey] questions on sarah and the castle of witchcraft
andwizardry game
Hi Phil,
That's good to hear. I can't wait to get my little paws on this update
then. The issues with the head master's office has been one of my
primary gripes with the game. I'm glad to hear it is fixed. :D
Cheers!
On 3/3/12, Phil Vlasak <[email protected]> wrote:
Hi Thomas,
I think I've fixed that intermittent bug.
I originally had you in a fully enclosed room and I spun you around
several
times while playing an mp3 file of you spinning with binaural
microphones.
It was an interesting experiment but was not easy to code and took
several
lines in a loop.
I had to disable the moving keys and enable them again.
I scrapped the whole function and replaced it with a recording of the
same
effect.
Another bug in going to the headmaster's office was that I took a 100 by
100
level and blocked off a 10 by 10 room for the office.
Then I had a random function that placed the ghosts, skipping the outer
unused space.
The function checked 2,000 times for a match to the room and if it failed
all 2,000 times it would crash.
I removed the random function and placed the creatures at the same
coordinates.
As they move at random when you are not detected, the extra random
function
was not necessary.
Phil
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