Hi,

Thanks for posting this. It brought back some good memories. I use to
love combat.

Thanks.
Dave.


On 3/27/12, Phil Vlasak <[email protected]> wrote:
> Hi Thomas,
> I copied this from the Combat wiki.
> This is the home version not the arcade one.
> Atari Combat
> Released 1977.
>
> Combat had color graphics and numerous gameplay variations. The 27 game
> modes featured a variety of different combat scenarios, including tanks,
> biplanes, and jet fighters. The tank games had interesting options such as
> bouncing munitions ("Tank-Pong") and invisibility. The biplane and jet games
> also allowed for variation, such as multiple planes per player and an
> inventive game with a squadron of planes versus one giant bomber.
> The Tank game in Combat had the basis of two tanks controlled by players
> each moving around a playing field and shooting the other player until time
> ran out. The player with the higher score would win. There were various
> types of shots a player could have depending on which level they chose,
> including straight missiles, guided missiles, and Tank Pong in which the
> shots would bounce off the walls, with variations upon whether a direct hit
> could strike their opponent, or a strike required a billiard hit. There was
> also an Invisible Tank in which the players would be invisible except for a
> brief few seconds after firing, and Invisible Tank Pong option. Along with
> the play styles there were also mazes to choose from including an empty
> field, a simple maze and a complex maze.
>
> One notable (and perhaps unintentional) interaction that could be performed
> in the tank game consisted of bringing one tank up behind the opponent tank
> such that the cannon of the first was inserted into the rear cutout of the
> second. Once in this position, by rotating the first tank, a sprite
> collision could be triggered which would send the tanks into a wild "jump",
> during which they usually would pass through obstacles, or leave the edge of
> the screen to enter on the other side.
>
> Another set of level choices in Combat were the Biplanes. Unlike the Tank
> version, this was played with three types of firing shots (straight-missile,
> guided missile, and machine guns). However, there were several different
> gameplay modes. Players had the option of fighting one on one, having a pair
> of Biplanes each that moved and fired in tandem, or have one player control
> three tandem Biplanes against one large Bomber. The Bomber's shot was an
> oversized projectile that otherwise behaved as a straight-missile. Instead
> of having mazes to fly through, there were two clouds in the middle of the
> stage that either player could fly into temporarily hiding them from view of
> the other player.
>
>
> Very similar to the Biplanes level, was the Jets option. In this mode, only
> straight missile and guided missiles were used. It still had the same map
> options and squadron options as the biplanes mode, with Jets flying singly,
> two-on-two, or three-on-three.
>
>
> Atari developed a sequel to the popular Combat scheduled for release in
> 1984, but was canceld. Atari finally officially released it on the Atari
> Flashback 2 dedicated console, in 2005.
> Combat 2 featured a more sophisticated version of the original's tank game,
> with Tanks requiring multiple hits to destroy, and Missile Bases with an
> outer barrier which took many hits to chip through but the appropriate tank
> could hide within, and the ability to launch a large homing missile at very
> slow intervals. The game's single action button fired the Tank's gun
> normally, but launched a missile if pressed while the tank was within the
> Missile Base. Destroying an opponent's Missile Base also eliminated all of
> their reserve Tanks. The game took place in a forest environment divided by
> a river that could be crossed by either of two bridges. In some modes, the
> tanks could move under the trees and in others, the tanks were forced to go
> around or shoot their way through solid barriers. Some mode allowed each
> player to detail the placement of trees or barriers prior to the battle.
> http://en.wikipedia.org/wiki/Combat_(video_game)
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to